UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FScopedPreventAttachedComponentMove Class Reference

#include <SceneComponent.h>

+ Inheritance diagram for FScopedPreventAttachedComponentMove:

Public Member Functions

ENGINE_API FScopedPreventAttachedComponentMove (USceneComponent *Component)
 
ENGINE_API ~FScopedPreventAttachedComponentMove ()
 

Detailed Description

Utility for temporarily changing the behavior of a SceneComponent to use absolute transforms, and then restore it to the behavior at the start of the scope.

Constructor & Destructor Documentation

◆ FScopedPreventAttachedComponentMove()

FScopedPreventAttachedComponentMove::FScopedPreventAttachedComponentMove ( USceneComponent *  Component)

Init scoped behavior for a given Component. Note that null is perfectly acceptable here (does nothing) as a simple way to toggle behavior at runtime without weird conditional compilation.

FScopedPreventAttachedComponentMove implementation

◆ ~FScopedPreventAttachedComponentMove()

FScopedPreventAttachedComponentMove::~FScopedPreventAttachedComponentMove ( )

The documentation for this class was generated from the following files: