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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneComponent.h>
Inheritance diagram for FScopedPreventAttachedComponentMove:Public Member Functions | |
| ENGINE_API | FScopedPreventAttachedComponentMove (USceneComponent *Component) |
| ENGINE_API | ~FScopedPreventAttachedComponentMove () |
Utility for temporarily changing the behavior of a SceneComponent to use absolute transforms, and then restore it to the behavior at the start of the scope.
| FScopedPreventAttachedComponentMove::FScopedPreventAttachedComponentMove | ( | USceneComponent * | Component | ) |
Init scoped behavior for a given Component. Note that null is perfectly acceptable here (does nothing) as a simple way to toggle behavior at runtime without weird conditional compilation.
FScopedPreventAttachedComponentMove implementation
| FScopedPreventAttachedComponentMove::~FScopedPreventAttachedComponentMove | ( | ) |