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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ReplayTypes.h>
Public Member Functions | |
| FScopedStoreArchiveOffset ()=delete | |
| FScopedStoreArchiveOffset (FScopedStoreArchiveOffset &&)=delete | |
| FScopedStoreArchiveOffset (const FScopedStoreArchiveOffset &)=delete | |
| FScopedStoreArchiveOffset & | operator= (const FScopedStoreArchiveOffset &)=delete |
| FScopedStoreArchiveOffset & | operator= (FScopedStoreArchiveOffset &&)=delete |
| FScopedStoreArchiveOffset (FArchive &InAr) | |
| ~FScopedStoreArchiveOffset () | |
Helps track Offsets in an Archive before the actual size of the offset is known. This relies on serialization always used a fixed number of bytes for primitive types, and Sane implementations of Seek and Tell.
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