UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSelfRegisteringExec Class Reference

#include <CoreMisc.h>

+ Inheritance diagram for FSelfRegisteringExec:

Public Member Functions

CORE_API FSelfRegisteringExec ()
 
virtual CORE_API ~FSelfRegisteringExec ()
 
- Public Member Functions inherited from FExec
virtual CORE_API ~FExec ()
 
virtual CORE_API bool Exec (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 

Static Public Member Functions

static CORE_API bool StaticExec (UWorld *Inworld, const TCHAR *Cmd, FOutputDevice &Ar)
 

Additional Inherited Members

- Protected Member Functions inherited from FExec
virtual bool Exec_Runtime (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 
virtual bool Exec_Dev (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 
virtual bool Exec_Editor (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 

Detailed Description

Exec handler that registers itself and is being routed via StaticExec. Note: Not intended for use with UObjects!

Constructor & Destructor Documentation

◆ FSelfRegisteringExec()

FSelfRegisteringExec::FSelfRegisteringExec ( )

Constructor, registering this instance.

◆ ~FSelfRegisteringExec()

FSelfRegisteringExec::~FSelfRegisteringExec ( )
virtual

Destructor, unregistering this instance.

Member Function Documentation

◆ StaticExec()

bool FSelfRegisteringExec::StaticExec ( UWorld Inworld,
const TCHAR Cmd,
FOutputDevice Ar 
)
static

Routes a command to the self-registered execs.


The documentation for this class was generated from the following files: