UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderBindingState Class Reference

#include <MeshPassProcessor.h>

Public Types

enum  { MAX_UNIFORM_BUFFERS_PER_STAGE = 14 }
 

Public Attributes

int32 MaxUniformBufferUsed = -1
 
FRHIUniformBufferUniformBuffers [MAX_UNIFORM_BUFFERS_PER_STAGE] = {}
 

Member Enumeration Documentation

◆ anonymous enum

Enumerator
MAX_UNIFORM_BUFFERS_PER_STAGE 

Member Data Documentation

◆ MaxUniformBufferUsed

int32 FShaderBindingState::MaxUniformBufferUsed = -1

◆ UniformBuffers

FRHIUniformBuffer* FShaderBindingState::UniformBuffers[MAX_UNIFORM_BUFFERS_PER_STAGE] = {}

The documentation for this class was generated from the following file: