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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FShaderCode, including all inherited members.
| AddOptionalData(const T &In) | FShaderCode | inline |
| AddOptionalData(EShaderOptionalDataKey Key, const uint8 *ValuePtr, uint32 ValueSize) | FShaderCode | inline |
| AddOptionalData(EShaderOptionalDataKey Key, const ANSICHAR *InString) | FShaderCode | inline |
| Compress(FName ShaderCompressionFormat, FOodleDataCompression::ECompressor InOodleCompressor, FOodleDataCompression::ECompressionLevel InOodleLevel) | FShaderCode | |
| FinalizeShaderCode(FCompressedBuffer OverrideSymbolsBuffer=FCompressedBuffer()) const | FShaderCode | inline |
| FShaderCode() | FShaderCode | inline |
| GetCompressionFormat() const | FShaderCode | inline |
| GetFinalizedResource(EShaderFrequency Frequency, FSHAHash OutputHash) const | FShaderCode | inline |
| GetOodleCompressor() const | FShaderCode | inline |
| GetOodleLevel() const | FShaderCode | inline |
| GetReadView() const | FShaderCode | inline |
| GetShaderCodeSize() const | FShaderCode | inline |
| GetSymbolReadView() const | FShaderCode | inline |
| GetSymbolWriteAccess() | FShaderCode | inline |
| GetUncompressedSize() const | FShaderCode | inline |
| GetWriteAccess() | FShaderCode | inline |
| IsCompressed() const | FShaderCode | inline |
| operator<< | FShaderCode | friend |
| SetFromResource(FShaderCodeResource &&Resource) | FShaderCode | inline |