UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderCode Member List

This is the complete list of members for FShaderCode, including all inherited members.

AddOptionalData(const T &In)FShaderCodeinline
AddOptionalData(EShaderOptionalDataKey Key, const uint8 *ValuePtr, uint32 ValueSize)FShaderCodeinline
AddOptionalData(EShaderOptionalDataKey Key, const ANSICHAR *InString)FShaderCodeinline
Compress(FName ShaderCompressionFormat, FOodleDataCompression::ECompressor InOodleCompressor, FOodleDataCompression::ECompressionLevel InOodleLevel)FShaderCode
FinalizeShaderCode(FCompressedBuffer OverrideSymbolsBuffer=FCompressedBuffer()) constFShaderCodeinline
FShaderCode()FShaderCodeinline
GetCompressionFormat() constFShaderCodeinline
GetFinalizedResource(EShaderFrequency Frequency, FSHAHash OutputHash) constFShaderCodeinline
GetOodleCompressor() constFShaderCodeinline
GetOodleLevel() constFShaderCodeinline
GetReadView() constFShaderCodeinline
GetShaderCodeSize() constFShaderCodeinline
GetSymbolReadView() constFShaderCodeinline
GetSymbolWriteAccess()FShaderCodeinline
GetUncompressedSize() constFShaderCodeinline
GetWriteAccess()FShaderCodeinline
IsCompressed() constFShaderCodeinline
operator<<FShaderCodefriend
SetFromResource(FShaderCodeResource &&Resource)FShaderCodeinline