#include <ShaderCore.h>
◆ FShaderCode()
| FShaderCode::FShaderCode |
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inline |
◆ AddOptionalData() [1/3]
template<class T >
| void FShaderCode::AddOptionalData |
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const T & |
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inline |
◆ AddOptionalData() [2/3]
◆ AddOptionalData() [3/3]
◆ Compress()
◆ FinalizeShaderCode()
◆ GetCompressionFormat()
| FName FShaderCode::GetCompressionFormat |
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const |
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inline |
◆ GetFinalizedResource()
◆ GetOodleCompressor()
◆ GetOodleLevel()
◆ GetReadView()
◆ GetShaderCodeSize()
| int32 FShaderCode::GetShaderCodeSize |
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const |
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inline |
◆ GetSymbolReadView()
◆ GetSymbolWriteAccess()
| TArray< uint8 > & FShaderCode::GetSymbolWriteAccess |
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inline |
◆ GetUncompressedSize()
| int32 FShaderCode::GetUncompressedSize |
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const |
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inline |
◆ GetWriteAccess()
◆ IsCompressed()
| bool FShaderCode::IsCompressed |
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const |
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inline |
◆ SetFromResource()
◆ operator<<
The documentation for this class was generated from the following files: