UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderCommonCompileJobIterator Class Reference

Public Member Functions

 FShaderCommonCompileJobIterator (FShaderCommonCompileJob *FirstLink)
 
FORCEINLINE void Next ()
 
FORCEINLINE FShaderCommonCompileJobIteratoroperator++ ()
 
FORCEINLINE FShaderCommonCompileJobIterator operator++ (int)
 
FORCEINLINE operator bool () const
 
FORCEINLINE bool operator== (const FShaderCommonCompileJobIterator &Rhs) const
 
FORCEINLINE bool operator!= (const FShaderCommonCompileJobIterator &Rhs) const
 
FORCEINLINE FShaderCommonCompileJoboperator-> () const
 
FORCEINLINE FShaderCommonCompileJoboperator* () const
 

Detailed Description

Constructor & Destructor Documentation

◆ FShaderCommonCompileJobIterator()

FShaderCommonCompileJobIterator::FShaderCommonCompileJobIterator ( FShaderCommonCompileJob FirstLink)
inlineexplicit

Member Function Documentation

◆ Next()

FORCEINLINE void FShaderCommonCompileJobIterator::Next ( )
inline

Advances the iterator to the next element.

◆ operator bool()

FORCEINLINE FShaderCommonCompileJobIterator::operator bool ( ) const
inlineexplicit

conversion to "bool" returning true if the iterator is valid.

◆ operator!=()

FORCEINLINE bool FShaderCommonCompileJobIterator::operator!= ( const FShaderCommonCompileJobIterator Rhs) const
inline

◆ operator*()

FORCEINLINE FShaderCommonCompileJob & FShaderCommonCompileJobIterator::operator* ( ) const
inline

◆ operator++() [1/2]

FORCEINLINE FShaderCommonCompileJobIterator & FShaderCommonCompileJobIterator::operator++ ( )
inline

◆ operator++() [2/2]

FORCEINLINE FShaderCommonCompileJobIterator FShaderCommonCompileJobIterator::operator++ ( int  )
inline

◆ operator->()

FORCEINLINE FShaderCommonCompileJob & FShaderCommonCompileJobIterator::operator-> ( ) const
inline

◆ operator==()

FORCEINLINE bool FShaderCommonCompileJobIterator::operator== ( const FShaderCommonCompileJobIterator Rhs) const
inline

The documentation for this class was generated from the following file: