UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderCompileJobStatus Class Reference

#include <ShaderCompilerJobTypes.h>

Public Member Functions

void Reset ()
 
bool WasCompilationSkipped () const
 
void SetStatus (EShaderCompileJobStatus NewStatus)
 
EShaderCompileJobStatus GetStatus () const
 
void SetIsDuplicate (bool bDuplicate=true)
 
bool GetIsDuplicate () const
 
void SetInputHash (const FShaderCompilerInputHash *InInputHash)
 
const FShaderCompilerInputHashGetInputHash () const
 

Member Function Documentation

◆ GetInputHash()

const FShaderCompilerInputHash & FShaderCompileJobStatus::GetInputHash ( ) const
inline

◆ GetIsDuplicate()

bool FShaderCompileJobStatus::GetIsDuplicate ( ) const
inline

◆ GetStatus()

EShaderCompileJobStatus FShaderCompileJobStatus::GetStatus ( ) const
inline

◆ Reset()

void FShaderCompileJobStatus::Reset ( )
inline

◆ SetInputHash()

void FShaderCompileJobStatus::SetInputHash ( const FShaderCompilerInputHash InInputHash)
inline

◆ SetIsDuplicate()

void FShaderCompileJobStatus::SetIsDuplicate ( bool  bDuplicate = true)
inline

◆ SetStatus()

void FShaderCompileJobStatus::SetStatus ( EShaderCompileJobStatus  NewStatus)
inline

◆ WasCompilationSkipped()

bool FShaderCompileJobStatus::WasCompilationSkipped ( ) const
inline

The documentation for this class was generated from the following file: