◆ FShaderHashCache()
| FShaderHashCache::FShaderHashCache |
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| ) |
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inline |
◆ AddHash()
◆ Empty()
| void FShaderHashCache::Empty |
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| ) |
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inline |
◆ FindHash()
| const FSHAHash * FShaderHashCache::FindHash |
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EShaderPlatform |
ShaderPlatform, |
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const FString & |
VirtualFilePath |
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) |
| const |
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inline |
◆ GetPlatformIncludeDirectory()
| const FString & FShaderHashCache::GetPlatformIncludeDirectory |
( |
EShaderPlatform |
ShaderPlatform | ) |
const |
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inline |
◆ Initialize()
| void FShaderHashCache::Initialize |
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inline |
◆ IsPlatformInclude()
| static bool FShaderHashCache::IsPlatformInclude |
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const FString & |
VirtualFilePath | ) |
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inlinestatic |
◆ RemoveHash()
| void FShaderHashCache::RemoveHash |
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EShaderPlatform |
ShaderPlatform, |
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const FString & |
VirtualFilePath |
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) |
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inline |
◆ ShouldIgnoreInclude()
| bool FShaderHashCache::ShouldIgnoreInclude |
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const FString & |
VirtualFilePath, |
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EShaderPlatform |
ShaderPlatform |
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) |
| const |
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inline |
◆ UpdateIncludeDirectoryForPreviewPlatform()
The documentation for this class was generated from the following file: