UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderLibraryInstance Member List
This is the complete list of members for
FShaderLibraryInstance
, including all inherited members.
AddResource
(int32 ShaderMapIndex, FArchive *Ar)
FShaderLibraryInstance
inline
Create
(EShaderPlatform InShaderPlatform, const FString &ShaderCodeDir, FString const &InLibraryName)
FShaderLibraryInstance
inline
static
GetNumResources
() const
FShaderLibraryInstance
inline
GetNumShaders
() const
FShaderLibraryInstance
inline
GetNumShadersForShaderMap
(int32 ShaderMapIndex) const
FShaderLibraryInstance
inline
GetOrCreateShader
(int32 ShaderIndex, bool bRequired=true)
FShaderLibraryInstance
inline
GetPlatform
() const
FShaderLibraryInstance
inline
GetResource
(int32 ShaderMapIndex)
FShaderLibraryInstance
inline
GetShaderMapsSizeBytes
()
FShaderLibraryInstance
inline
GetSizeBytes
()
FShaderLibraryInstance
inline
HasContentFrom
(const FString &ShaderCodeDir, FString const &InLibraryName)
FShaderLibraryInstance
inline
Library
FShaderLibraryInstance
PreloadPackageShaderMap
(int32 ShaderMapIndex, FCoreDelegates::FAttachShaderReadRequestFunc AttachShaderReadRequestFunc)
FShaderLibraryInstance
inline
PreloadShader
(int32 ShaderIndex, FArchive *Ar)
FShaderLibraryInstance
inline
PreloadShader
(int32 ShaderIndex, FGraphEventArray &OutCompletionEvents)
FShaderLibraryInstance
inline
ReleasePreloadedPackageShaderMap
(int32 ShaderMapIndex)
FShaderLibraryInstance
inline
ReleasePreloadedShader
(int32 ShaderIndex)
FShaderLibraryInstance
inline
ReleasePreloadedShaderIfNecessary
(int32 ShaderIndex)
FShaderLibraryInstance
inline
ReleaseShader
(int32 ShaderIndex)
FShaderLibraryInstance
inline
TryRemoveResource
(FShaderMapResource_SharedCode *Resource)
FShaderLibraryInstance
inline
~FShaderLibraryInstance
()
FShaderLibraryInstance
inline
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