◆ ~FShaderLibraryInstance()
| FShaderLibraryInstance::~FShaderLibraryInstance |
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◆ AddResource()
◆ Create()
◆ GetNumResources()
| const int32 FShaderLibraryInstance::GetNumResources |
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const |
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◆ GetNumShaders()
| const int32 FShaderLibraryInstance::GetNumShaders |
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const |
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◆ GetNumShadersForShaderMap()
| const int32 FShaderLibraryInstance::GetNumShadersForShaderMap |
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int32 |
ShaderMapIndex | ) |
const |
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inline |
◆ GetOrCreateShader()
◆ GetPlatform()
◆ GetResource()
◆ GetShaderMapsSizeBytes()
| uint32 FShaderLibraryInstance::GetShaderMapsSizeBytes |
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◆ GetSizeBytes()
| uint32 FShaderLibraryInstance::GetSizeBytes |
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◆ HasContentFrom()
| bool FShaderLibraryInstance::HasContentFrom |
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const FString & |
ShaderCodeDir, |
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FString const & |
InLibraryName |
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◆ PreloadPackageShaderMap()
◆ PreloadShader() [1/2]
◆ PreloadShader() [2/2]
◆ ReleasePreloadedPackageShaderMap()
| void FShaderLibraryInstance::ReleasePreloadedPackageShaderMap |
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int32 |
ShaderMapIndex | ) |
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◆ ReleasePreloadedShader()
| void FShaderLibraryInstance::ReleasePreloadedShader |
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int32 |
ShaderIndex | ) |
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◆ ReleasePreloadedShaderIfNecessary()
| void FShaderLibraryInstance::ReleasePreloadedShaderIfNecessary |
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int32 |
ShaderIndex | ) |
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inline |
◆ ReleaseShader()
| void FShaderLibraryInstance::ReleaseShader |
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int32 |
ShaderIndex | ) |
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inline |
◆ TryRemoveResource()
◆ Library
The documentation for this class was generated from the following file: