◆ FShaderPipelineCacheTask()
◆ BeginPrecompilingPipelineCache()
| void FShaderPipelineCacheTask::BeginPrecompilingPipelineCache |
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◆ Close()
| void FShaderPipelineCacheTask::Close |
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◆ Flush()
| void FShaderPipelineCacheTask::Flush |
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◆ OnShaderLibraryStateChanged()
◆ Open()
| bool FShaderPipelineCacheTask::Open |
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const FString & |
Key, |
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const FString & |
Name, |
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EShaderPlatform |
Platform |
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◆ PollShutdownItems()
| void FShaderPipelineCacheTask::PollShutdownItems |
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◆ Precompile()
◆ PrecompilePipelineBatch()
| void FShaderPipelineCacheTask::PrecompilePipelineBatch |
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◆ PreparePipelineBatch()
◆ ReadyForAutoSave()
| bool FShaderPipelineCacheTask::ReadyForAutoSave |
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const |
◆ ReadyForNextBatch()
| bool FShaderPipelineCacheTask::ReadyForNextBatch |
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const |
◆ ReadyForPrecompile()
| bool FShaderPipelineCacheTask::ReadyForPrecompile |
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◆ Shutdown()
| void FShaderPipelineCacheTask::Shutdown |
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◆ Tick()
| void FShaderPipelineCacheTask::Tick |
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float |
DeltaTime | ) |
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◆ FShaderPipelineCache
The documentation for this class was generated from the following file: