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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ShaderParameters.h>
Public Member Functions | |
| FShaderUniformBufferMemberParameter ()=default | |
| RENDERCORE_API void | Bind (const FShaderParameterMap &ParameterMap, const TCHAR *ParameterName) |
| bool | IsBound () const |
| bool | IsInitialized () const |
Friends | |
| RENDERCORE_API FArchive & | operator<< (FArchive &Ar, FShaderUniformBufferMemberParameter &P) |
A shader uniform buffer member binding, this is only used to determine if the member is used in the compiled shader.
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default |
| void FShaderUniformBufferMemberParameter::Bind | ( | const FShaderParameterMap & | ParameterMap, |
| const TCHAR * | ParameterName | ||
| ) |
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inline |
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inline |
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friend |