#include <SceneManagement.h>
◆ FShadowCascadeSettings()
| FShadowCascadeSettings::FShadowCascadeSettings |
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◆ bFarShadowCascade
| bool FShadowCascadeSettings::bFarShadowCascade |
When enabled, the cascade only renders objects marked with bCastFarShadows enabled (e.g. Landscape).
◆ CascadeBiasDistribution
| float FShadowCascadeSettings::CascadeBiasDistribution |
Strength of depth bias across cascades.
◆ FadePlaneLength
| float FShadowCascadeSettings::FadePlaneLength |
◆ FadePlaneOffset
| float FShadowCascadeSettings::FadePlaneOffset |
◆ FarFrustumPlane
| FPlane FShadowCascadeSettings::FarFrustumPlane |
◆ NearFrustumPlane
| FPlane FShadowCascadeSettings::NearFrustumPlane |
◆ ShadowBoundsAccurate
◆ ShadowSplitIndex
| int32 FShadowCascadeSettings::ShadowSplitIndex |
Index of the split if this is a whole scene shadow from a directional light, Or index of the direction if this is a whole scene shadow from a point light, otherwise INDEX_NONE.
◆ SplitFar
| float FShadowCascadeSettings::SplitFar |
◆ SplitFarFadeRegion
| float FShadowCascadeSettings::SplitFarFadeRegion |
◆ SplitNear
| float FShadowCascadeSettings::SplitNear |
◆ SplitNearFadeRegion
| float FShadowCascadeSettings::SplitNearFadeRegion |
The documentation for this class was generated from the following file: