UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShadowCascadeSettings Class Reference

#include <SceneManagement.h>

Public Member Functions

 FShadowCascadeSettings ()
 

Public Attributes

float SplitNear
 
float SplitFar
 
float SplitNearFadeRegion
 
float SplitFarFadeRegion
 
float FadePlaneOffset
 
float FadePlaneLength
 
FConvexVolume ShadowBoundsAccurate
 
FPlane NearFrustumPlane
 
FPlane FarFrustumPlane
 
bool bFarShadowCascade
 
int32 ShadowSplitIndex
 
float CascadeBiasDistribution
 

Constructor & Destructor Documentation

◆ FShadowCascadeSettings()

FShadowCascadeSettings::FShadowCascadeSettings ( )
inline

Member Data Documentation

◆ bFarShadowCascade

bool FShadowCascadeSettings::bFarShadowCascade

When enabled, the cascade only renders objects marked with bCastFarShadows enabled (e.g. Landscape).

◆ CascadeBiasDistribution

float FShadowCascadeSettings::CascadeBiasDistribution

Strength of depth bias across cascades.

◆ FadePlaneLength

float FShadowCascadeSettings::FadePlaneLength

◆ FadePlaneOffset

float FShadowCascadeSettings::FadePlaneOffset

◆ FarFrustumPlane

FPlane FShadowCascadeSettings::FarFrustumPlane

◆ NearFrustumPlane

FPlane FShadowCascadeSettings::NearFrustumPlane

◆ ShadowBoundsAccurate

FConvexVolume FShadowCascadeSettings::ShadowBoundsAccurate

◆ ShadowSplitIndex

int32 FShadowCascadeSettings::ShadowSplitIndex

Index of the split if this is a whole scene shadow from a directional light, Or index of the direction if this is a whole scene shadow from a point light, otherwise INDEX_NONE.

◆ SplitFar

float FShadowCascadeSettings::SplitFar

◆ SplitFarFadeRegion

float FShadowCascadeSettings::SplitFarFadeRegion

◆ SplitNear

float FShadowCascadeSettings::SplitNear

◆ SplitNearFadeRegion

float FShadowCascadeSettings::SplitNearFadeRegion

The documentation for this class was generated from the following file: