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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetworkMessage.h>
Inheritance diagram for FSimpleAbstractSocket_FSocket:Public Member Functions | |
| FSimpleAbstractSocket_FSocket (class FSocket *InSocket) | |
| virtual SOCKETS_API bool | Receive (uint8 *Results, int32 Size) const |
| virtual SOCKETS_API bool | Send (const uint8 *Buffer, int32 Size) const |
| virtual uint32 | GetMagic () const |
Public Member Functions inherited from FSimpleAbstractSocket | |
| virtual | ~FSimpleAbstractSocket () |
Ordinary socket version of FSimpleAbstractSocket
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inline |
Constructor
| InSocket | Ordinary socket to forward requests to |
return the magic number for this message, also used for endian correction on the archives
Implements FSimpleAbstractSocket.
Block until we receive data from the socket
| Results | Buffer of at least Size size, used to hold the results |
| Size | Number of bytes to read |
Implements FSimpleAbstractSocket.
Send bytes out the socket
| Buffer | Buffer containing bytes to send |
| Size | Number of bytes to send |
Implements FSimpleAbstractSocket.