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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NavigationMetaData.h>
Inheritance diagram for FSimulatedNavigationMetaData:Public Types | |
| enum | EOnNavigationIsConst { OnNavigationIsConst } |
Public Member Functions | |
| FSimulatedNavigationMetaData ()=default | |
| FSimulatedNavigationMetaData (const FNavigationMetaData &InSimulatedNavigation) | |
| FSimulatedNavigationMetaData (EUINavigationRule InNavigationRule) | |
| FSimulatedNavigationMetaData (EOnNavigationIsConst) | |
| EUINavigationRule | GetBoundaryRule (EUINavigation InNavigation) const |
| const TWeakPtr< SWidget > & | GetFocusRecipient (EUINavigation InNavigation) const |
| bool | IsOnNavigationConst () const |
Public Member Functions inherited from ISlateMetaData | |
| template<class TType > | |
| bool | IsOfType () const |
| virtual | ~ISlateMetaData () |
Additional Inherited Members | |
Protected Member Functions inherited from ISlateMetaData | |
| virtual bool | IsOfTypeImpl (const FName &Type) const |
Navigation meta data to used when using the Navigation Event Simulator The OnNavigation function is not call by default on the widget, unless specified with "IsOnNavigationConst".
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Get the boundary rule for the provided navigation type.
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Get the focus recipient for the provided navigation type
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Is the OnNavigation function const and should be called when simulating to determine the navigation rule.