![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
Public Member Functions | |
| FSinglePropertyConfigHelper (const FString &InIniFilename, const FString &InSectionName, const FString &InPropertyName, const TOptional< FString > &InPropertyValue) | |
| FSinglePropertyConfigHelper (const FString &InIniFilename, const FString &InSectionName, const FString &InPropertyName, FConfigCommandStreamSection *InLayerSection) | |
| bool | UpdateConfigFile () |
Functionality to assist with updating a config file with one property value change.
|
inline |
We need certain information for the helper to be useful.
@Param InIniFilename - The disk location of the file we wish to edit. @Param InSectionName - The section the property belongs to. @Param InPropertyName - The name of the property that has been edited. @Param InPropertyValue - The new value of the property that has been edited, or unset to remove the property.
|
inline |
Setup this helper for writing a property to a static layer section (see ModifyAndWriteLayer)
@Param InIniFilename - The disk location of the file we wish to edit. @Param InSectionName - The section the property belongs to. @Param InPropertyName - The name of the property that has been edited. @Param InLayerSection - The section of a static layer that contains the value(s) to write out (needed to write arrays correctly)
|
inline |
Perform the action of updating the config file with the new property value.