UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshAttributeVertexBuffer Class Reference

#include <SkeletalMeshAttributeVertexBuffer.h>

+ Inheritance diagram for FSkeletalMeshAttributeVertexBuffer:

Classes

struct  FCPUData
 

Public Member Functions

virtual ~FSkeletalMeshAttributeVertexBuffer () override
 
void Init (const EPixelFormat InPixelFormat, const int32 InNumVertices, const int32 InComponentCount, TConstArrayView< float > InValues)
 
FRHIShaderResourceViewGetSRV () const
 
int32 GetResourceSize () const
 
void CleanUp ()
 
virtual void InitRHI (FRHICommandListBase &RHICmdList) override
 
virtual void ReleaseRHI () override
 
virtual FString GetFriendlyName () const override
 
void Serialize (FArchive &Ar)
 
FCPUData GetCPUData () const
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Friends

FArchiveoperator<< (FArchive &Ar, FSkeletalMeshAttributeVertexBuffer &Data)
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Constructor & Destructor Documentation

◆ ~FSkeletalMeshAttributeVertexBuffer()

FSkeletalMeshAttributeVertexBuffer::~FSkeletalMeshAttributeVertexBuffer ( )
overridevirtual

Member Function Documentation

◆ CleanUp()

void FSkeletalMeshAttributeVertexBuffer::CleanUp ( )

◆ GetCPUData()

FCPUData FSkeletalMeshAttributeVertexBuffer::GetCPUData ( ) const
inline

◆ GetFriendlyName()

virtual FString FSkeletalMeshAttributeVertexBuffer::GetFriendlyName ( ) const
inlineoverridevirtual
Returns
The resource's friendly name. Typically a UObject name.

Reimplemented from FRenderResource.

◆ GetResourceSize()

int32 FSkeletalMeshAttributeVertexBuffer::GetResourceSize ( ) const

◆ GetSRV()

FRHIShaderResourceView * FSkeletalMeshAttributeVertexBuffer::GetSRV ( ) const
inline

◆ Init()

void FSkeletalMeshAttributeVertexBuffer::Init ( const EPixelFormat  InPixelFormat,
const int32  InNumVertices,
const int32  InComponentCount,
TConstArrayView< float InValues 
)

◆ InitRHI()

void FSkeletalMeshAttributeVertexBuffer::InitRHI ( FRHICommandListBase RHICmdList)
overridevirtual

Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ ReleaseRHI()

void FSkeletalMeshAttributeVertexBuffer::ReleaseRHI ( )
overridevirtual

Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ Serialize()

void FSkeletalMeshAttributeVertexBuffer::Serialize ( FArchive Ar)

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FSkeletalMeshAttributeVertexBuffer Data 
)
friend

The documentation for this class was generated from the following files: