#include <SkeletalMeshAttributeVertexBuffer.h>
◆ ~FSkeletalMeshAttributeVertexBuffer()
| FSkeletalMeshAttributeVertexBuffer::~FSkeletalMeshAttributeVertexBuffer |
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overridevirtual |
◆ CleanUp()
| void FSkeletalMeshAttributeVertexBuffer::CleanUp |
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◆ GetCPUData()
| FCPUData FSkeletalMeshAttributeVertexBuffer::GetCPUData |
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const |
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inline |
◆ GetFriendlyName()
| virtual FString FSkeletalMeshAttributeVertexBuffer::GetFriendlyName |
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const |
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inlineoverridevirtual |
◆ GetResourceSize()
| int32 FSkeletalMeshAttributeVertexBuffer::GetResourceSize |
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const |
◆ GetSRV()
◆ Init()
◆ InitRHI()
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
◆ ReleaseRHI()
| void FSkeletalMeshAttributeVertexBuffer::ReleaseRHI |
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overridevirtual |
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
◆ Serialize()
| void FSkeletalMeshAttributeVertexBuffer::Serialize |
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FArchive & |
Ar | ) |
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◆ operator<<
The documentation for this class was generated from the following files: