UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshHalfEdgeBuffer Member List

This is the complete list of members for FSkeletalMeshHalfEdgeBuffer, including all inherited members.

ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
CleanUp()FSkeletalMeshHalfEdgeBuffer
CreateRHIBuffer(FRHICommandListBase &RHICmdList)FSkeletalMeshHalfEdgeBuffer
FRenderResource::CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
EInitPhase enum nameFRenderResource
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FSkeletalMeshHalfEdgeBuffer()FSkeletalMeshHalfEdgeBuffer
FSkeletalMeshLODRenderDataFSkeletalMeshHalfEdgeBufferfriend
GetEdgeToTwinEdgeBufferSRV() constFSkeletalMeshHalfEdgeBufferinline
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() constFRenderResourceinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetListIndex() constFRenderResourceinline
GetOwnerName() constFRenderResourceinline
GetResourceName() constFRenderResourceinline
GetResourceSize() constFSkeletalMeshHalfEdgeBuffer
GetVertexToEdgeBufferSRV() constFSkeletalMeshHalfEdgeBufferinline
HasValidFeatureLevel() constFRenderResourceinlineprotected
Init(const FSkeletalMeshLODRenderData &InLodRenderData)FSkeletalMeshHalfEdgeBuffer
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList) overrideFSkeletalMeshHalfEdgeBuffervirtual
InitRHIForStreaming(FRHIInfo RHIInfo, FRHIResourceReplaceBatcher &Batcher)FSkeletalMeshHalfEdgeBuffer
IsCPUDataValid() constFSkeletalMeshHalfEdgeBuffer
IsInitialized() constFRenderResourceinline
IsReadyForRendering() constFSkeletalMeshHalfEdgeBuffer
operator<<FSkeletalMeshHalfEdgeBufferfriend
operator=(const FRenderResource &Other)FRenderResource
operator=(FRenderResource &&Other)FRenderResource
ReleaseResource()FRenderResourcevirtual
ReleaseRHI() overrideFSkeletalMeshHalfEdgeBuffervirtual
ReleaseRHIForAllResources()FRenderResourcestatic
ReleaseRHIForStreaming(FRHIResourceReplaceBatcher &Batcher)FSkeletalMeshHalfEdgeBuffer
ResourceStateFRenderResource
Serialize(FArchive &Ar)FSkeletalMeshHalfEdgeBuffer
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetResourceName(FName InResourceName)FRenderResourceinline
SetScopeName(FName Name)FRenderResourcestatic
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
~FRenderResource()FRenderResourcevirtual
~FSkeletalMeshHalfEdgeBuffer()FSkeletalMeshHalfEdgeBuffer