#include <SkeletalMeshHalfEdgeBuffer.h>
◆ FSkeletalMeshHalfEdgeBuffer()
| FSkeletalMeshHalfEdgeBuffer::FSkeletalMeshHalfEdgeBuffer |
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default |
◆ ~FSkeletalMeshHalfEdgeBuffer()
| FSkeletalMeshHalfEdgeBuffer::~FSkeletalMeshHalfEdgeBuffer |
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default |
◆ CleanUp()
| void FSkeletalMeshHalfEdgeBuffer::CleanUp |
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◆ CreateRHIBuffer()
◆ GetEdgeToTwinEdgeBufferSRV()
◆ GetResourceSize()
| int32 FSkeletalMeshHalfEdgeBuffer::GetResourceSize |
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const |
◆ GetVertexToEdgeBufferSRV()
◆ Init()
◆ InitRHI()
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
◆ InitRHIForStreaming()
◆ IsCPUDataValid()
| bool FSkeletalMeshHalfEdgeBuffer::IsCPUDataValid |
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const |
◆ IsReadyForRendering()
| bool FSkeletalMeshHalfEdgeBuffer::IsReadyForRendering |
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const |
◆ ReleaseRHI()
| void FSkeletalMeshHalfEdgeBuffer::ReleaseRHI |
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overridevirtual |
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
◆ ReleaseRHIForStreaming()
◆ Serialize()
| void FSkeletalMeshHalfEdgeBuffer::Serialize |
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FArchive & |
Ar | ) |
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◆ FSkeletalMeshLODRenderData
◆ operator<<
The documentation for this class was generated from the following files: