UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshHalfEdgeBuffer Class Reference

#include <SkeletalMeshHalfEdgeBuffer.h>

+ Inheritance diagram for FSkeletalMeshHalfEdgeBuffer:

Classes

struct  FRHIInfo
 

Public Member Functions

void ENGINE_API Init (const FSkeletalMeshLODRenderData &InLodRenderData)
 
FRHIInfo CreateRHIBuffer (FRHICommandListBase &RHICmdList)
 
void InitRHIForStreaming (FRHIInfo RHIInfo, FRHIResourceReplaceBatcher &Batcher)
 
void ReleaseRHIForStreaming (FRHIResourceReplaceBatcher &Batcher)
 
void ENGINE_API InitRHI (FRHICommandListBase &RHICmdList) override
 
void ENGINE_API ReleaseRHI () override
 
bool ENGINE_API IsCPUDataValid () const
 
bool ENGINE_API IsReadyForRendering () const
 
void ENGINE_API CleanUp ()
 
int32 GetResourceSize () const
 
void Serialize (FArchive &Ar)
 
FRHIShaderResourceViewGetVertexToEdgeBufferSRV () const
 
FRHIShaderResourceViewGetEdgeToTwinEdgeBufferSRV () const
 
ENGINE_API FSkeletalMeshHalfEdgeBuffer ()
 
ENGINE_API ~FSkeletalMeshHalfEdgeBuffer ()
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Friends

class FSkeletalMeshLODRenderData
 
FArchiveoperator<< (FArchive &Ar, FSkeletalMeshHalfEdgeBuffer &MorphTargetVertexInfoBuffers)
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Constructor & Destructor Documentation

◆ FSkeletalMeshHalfEdgeBuffer()

FSkeletalMeshHalfEdgeBuffer::FSkeletalMeshHalfEdgeBuffer ( )
default

◆ ~FSkeletalMeshHalfEdgeBuffer()

FSkeletalMeshHalfEdgeBuffer::~FSkeletalMeshHalfEdgeBuffer ( )
default

Member Function Documentation

◆ CleanUp()

void FSkeletalMeshHalfEdgeBuffer::CleanUp ( )

◆ CreateRHIBuffer()

FSkeletalMeshHalfEdgeBuffer::FRHIInfo FSkeletalMeshHalfEdgeBuffer::CreateRHIBuffer ( FRHICommandListBase RHICmdList)

◆ GetEdgeToTwinEdgeBufferSRV()

FRHIShaderResourceView * FSkeletalMeshHalfEdgeBuffer::GetEdgeToTwinEdgeBufferSRV ( ) const
inline

◆ GetResourceSize()

int32 FSkeletalMeshHalfEdgeBuffer::GetResourceSize ( ) const

◆ GetVertexToEdgeBufferSRV()

FRHIShaderResourceView * FSkeletalMeshHalfEdgeBuffer::GetVertexToEdgeBufferSRV ( ) const
inline

◆ Init()

void FSkeletalMeshHalfEdgeBuffer::Init ( const FSkeletalMeshLODRenderData InLodRenderData)

◆ InitRHI()

void FSkeletalMeshHalfEdgeBuffer::InitRHI ( FRHICommandListBase RHICmdList)
overridevirtual

Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ InitRHIForStreaming()

void FSkeletalMeshHalfEdgeBuffer::InitRHIForStreaming ( FRHIInfo  RHIInfo,
FRHIResourceReplaceBatcher Batcher 
)

◆ IsCPUDataValid()

bool FSkeletalMeshHalfEdgeBuffer::IsCPUDataValid ( ) const

◆ IsReadyForRendering()

bool FSkeletalMeshHalfEdgeBuffer::IsReadyForRendering ( ) const

◆ ReleaseRHI()

void FSkeletalMeshHalfEdgeBuffer::ReleaseRHI ( )
overridevirtual

Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ ReleaseRHIForStreaming()

void FSkeletalMeshHalfEdgeBuffer::ReleaseRHIForStreaming ( FRHIResourceReplaceBatcher Batcher)

◆ Serialize()

void FSkeletalMeshHalfEdgeBuffer::Serialize ( FArchive Ar)

Friends And Related Symbol Documentation

◆ FSkeletalMeshLODRenderData

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FSkeletalMeshHalfEdgeBuffer MorphTargetVertexInfoBuffers 
)
friend

The documentation for this class was generated from the following files: