UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshObjectCPUSkin Member List

This is the complete list of members for FSkeletalMeshObjectCPUSkin, including all inherited members.

bHasBeenUpdatedAtLeastOnceFSkeletalMeshObject
bSupportsStaticRelevanceFSkeletalMeshObjectprotected
bUsePerBoneMotionBlurFSkeletalMeshObjectprotected
CacheVertices(int32 LODIndex, bool bForce, FRHICommandList &RHICmdList) constFSkeletalMeshObjectCPUSkin
ComponentIdFSkeletalMeshObjectprotected
CreateSceneExtensionProxy(const USkinnedAsset *InSkinnedAsset, bool bAllowScaling)FSkeletalMeshObjectCPUSkininlinevirtual
DebugNameFSkeletalMeshObject
DesiredLODLevelMutexFSkeletalMeshObjectprotected
DrawVertexElements(FPrimitiveDrawInterface *PDI, const FMatrix &ToWorldSpace, bool bDrawNormals, bool bDrawTangents, bool bDrawBinormals) const overrideFSkeletalMeshObjectCPUSkinvirtual
DynamicDataFSkeletalMeshObjectCPUSkinprotected
EnableOverlayRendering(bool bEnabled, const TArray< int32 > *InBonesOfInterest, const TArray< UMorphTarget * > *InMorphTargetOfInterest) overrideFSkeletalMeshObjectCPUSkinvirtual
FeatureLevelFSkeletalMeshObjectprotected
FSkeletalMeshObject(const USkinnedMeshComponent *InMeshComponent, FSkeletalMeshRenderData *InSkelMeshRenderData, ERHIFeatureLevel::Type FeatureLevel)FSkeletalMeshObject
FSkeletalMeshObject(const FSkinnedMeshSceneProxyDesc &InMeshDesc, FSkeletalMeshRenderData *InSkelMeshRenderData, ERHIFeatureLevel::Type FeatureLevel)FSkeletalMeshObject
FSkeletalMeshObjectCPUSkin(const USkinnedMeshComponent *InMeshComponent, FSkeletalMeshRenderData *InSkelMeshRenderData, ERHIFeatureLevel::Type InFeatureLevel)FSkeletalMeshObjectCPUSkin
FSkeletalMeshObjectCPUSkin(const FSkinnedMeshSceneProxyDesc &InMeshDesc, FSkeletalMeshRenderData *InSkelMeshRenderData, ERHIFeatureLevel::Type InFeatureLevel)FSkeletalMeshObjectCPUSkin
GetAssetPathName(int32 LODIndex=-1) constFSkeletalMeshObject
GetCachedFinalVertices() constFSkeletalMeshObjectCPUSkininline
GetCachedGeometry(FRDGBuilder &GraphBuilder, FCachedGeometry &OutCachedGeometry) constFSkeletalMeshObjectinlinevirtual
GetCachedGeometry(FCachedGeometry &OutCachedGeometry) constFSkeletalMeshObjectinline
GetColorVertexBuffer(FSkeletalMeshLODRenderData &LODData, const FSkelMeshComponentLODInfo *CompLODInfo)FSkeletalMeshObjectstatic
GetComponentId() constFSkeletalMeshObjectinline
GetComponentSpaceTransforms() const overrideFSkeletalMeshObjectCPUSkinvirtual
GetCurrentBoneTransforms() constFSkeletalMeshObjectinlinevirtual
GetDebugName() constFSkeletalMeshObjectinline
GetDynamicBoundsStartOffset(int32 LODIndex) constFSkeletalMeshObjectinlinevirtual
GetFeatureLevel() constFSkeletalMeshObjectinline
GetLOD() const overrideFSkeletalMeshObjectCPUSkininlinevirtual
GetNaniteMaterials() constFSkeletalMeshObjectinlinevirtual
GetPreviousBoneTransforms() constFSkeletalMeshObjectinlinevirtual
GetPrevReferenceToLocalMatrices() constFSkeletalMeshObjectinlinevirtual
GetReferenceToLocalMatrices() const overrideFSkeletalMeshObjectCPUSkinvirtual
GetRenderSections(int32 InLODIndex) constFSkeletalMeshObject
GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize) overrideFSkeletalMeshObjectCPUSkininlinevirtual
GetScreenSize(int32 LODIndex) constFSkeletalMeshObject
GetSkeletalMeshRenderData() constFSkeletalMeshObjectinline
GetSkinCacheVisualizationDebugColor(const FName &GPUSkinCacheVisualizationMode, uint32 SectionIndex) constFSkeletalMeshObject
GetSkinVertexFactory(const FSceneView *View, int32 LODIndex, int32 ChunkIdx, ESkinVertexFactoryMode VFMode=ESkinVertexFactoryMode::Default) const overrideFSkeletalMeshObjectCPUSkinvirtual
GetSkinWeightVertexBuffer(FSkeletalMeshLODRenderData &LODData, const FSkelMeshComponentLODInfo *CompLODInfo)FSkeletalMeshObjectstatic
GetSkinWeightVertexBuffer(int32 LODIndex) constFSkeletalMeshObjectinlinevirtual
GetStaticSkinVertexFactory(int32 LODIndex, int32 ChunkIdx, ESkinVertexFactoryMode VFMode) const overrideFSkeletalMeshObjectCPUSkinvirtual
GetStatId() constFSkeletalMeshObjectinline
GetVertexFactoryUserData(const int32 LODIndex, int32 ChunkIdx, ESkinVertexFactoryMode VFMode) constFSkeletalMeshObjectinlinevirtual
HaveValidDynamicData() const overrideFSkeletalMeshObjectCPUSkininlinevirtual
InitLODInfos(const TArrayView< const FSkelMeshComponentLODInfo > InComponentLODInfo, const USkinnedAsset *InSkinnedAsset)FSkeletalMeshObject
InitResources(const FSkinnedMeshSceneProxyDesc &InMeshDesc) overrideFSkeletalMeshObjectCPUSkinvirtual
IsCPUSkinned() const overrideFSkeletalMeshObjectCPUSkininlinevirtual
IsGPUSkinMesh() constFSkeletalMeshObjectinlinevirtual
IsMaterialHidden(int32 InLODIndex, int32 MaterialIdx) constFSkeletalMeshObject
IsNaniteMesh() constFSkeletalMeshObjectinlinevirtual
LastFrameNumberFSkeletalMeshObjectprotected
LODInfoFSkeletalMeshObject
MaxDistanceFactorFSkeletalMeshObject
MinDesiredLODLevelFSkeletalMeshObject
PreGDMECallback(FRHICommandList &RHICmdList, class FGPUSkinCache *GPUSkinCache, uint32 FrameNumber)FSkeletalMeshObjectinlinevirtual
RefreshClothingTransforms(const FMatrix &InNewLocalToWorld, uint32 FrameNumber)FSkeletalMeshObjectinlinevirtual
ReleaseResources() overrideFSkeletalMeshObjectCPUSkinvirtual
SetHiddenMaterials(int32 InLODIndex, const TArray< bool > &HiddenMaterials)FSkeletalMeshObject
SetTransform(const FMatrix &InNewLocalToWorld, uint32 FrameNumber)FSkeletalMeshObjectinlinevirtual
ShadowCapsuleShapesFSkeletalMeshObject
ShouldUsePerBoneMotionBlur() constFSkeletalMeshObjectinline
SkeletalMeshRenderDataFSkeletalMeshObjectprotected
SkinCacheEntryFSkeletalMeshObjectprotected
SkinCacheEntryForRayTracingFSkeletalMeshObjectprotected
StatIdFSkeletalMeshObjectprotected
SupportsStaticRelevance() constFSkeletalMeshObjectinline
Update(int32 LODIndex, const FSkinnedMeshSceneProxyDynamicData &InDynamicData, const FPrimitiveSceneProxy *InSceneProxy, const USkinnedAsset *InSkinnedAsset, const FMorphTargetWeightMap &InActiveMorphTargets, const TArray< float > &InMorphTargetWeights, EPreviousBoneTransformUpdateMode PreviousBoneTransformUpdateMode, const FExternalMorphWeightData &InExternalMorphWeightData) overrideFSkeletalMeshObjectCPUSkinvirtual
FSkeletalMeshObject::Update(int32 LODIndex, const USkinnedMeshComponent *InMeshComponent, const FMorphTargetWeightMap &InActiveMorphTargets, const TArray< float > &MorphTargetWeights, EPreviousBoneTransformUpdateMode PreviousBoneTransformUpdateMode, const FExternalMorphWeightData &InExternalMorphWeightData)FSkeletalMeshObject
UpdateDynamicData_RenderThread(FRHICommandList &RHICmdList, FDynamicSkelMeshObjectDataCPUSkin *InDynamicData, uint64 FrameNumberToPrepare, uint32 RevisionNumber)FSkeletalMeshObjectCPUSkin
UpdateMinDesiredLODLevel(const FSceneView *View, const FBoxSphereBounds &Bounds)FSkeletalMeshObject
UpdateSkinWeightBuffer(const TArrayView< const FSkelMeshComponentLODInfo > InLODInfo) overrideFSkeletalMeshObjectCPUSkinvirtual
FSkeletalMeshObject::UpdateSkinWeightBuffer(const USkinnedMeshComponent *InMeshComponent)FSkeletalMeshObject
WorkingMaxDistanceFactorFSkeletalMeshObject
WorkingMinDesiredLODLevelFSkeletalMeshObject
WorldScaleFSkeletalMeshObjectprotected
~FDeferredCleanupInterface()FDeferredCleanupInterfaceinlinevirtual
~FSkeletalMeshObject()FSkeletalMeshObjectvirtual
~FSkeletalMeshObjectCPUSkin()FSkeletalMeshObjectCPUSkinvirtual