UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshObjectStatic Member List

This is the complete list of members for FSkeletalMeshObjectStatic, including all inherited members.

bHasBeenUpdatedAtLeastOnceFSkeletalMeshObject
bSupportsStaticRelevanceFSkeletalMeshObjectprotected
bUsePerBoneMotionBlurFSkeletalMeshObjectprotected
ComponentIdFSkeletalMeshObjectprotected
CreateSceneExtensionProxy(const USkinnedAsset *InSkinnedAsset, bool bAllowScaling)FSkeletalMeshObjectvirtual
DebugNameFSkeletalMeshObject
DesiredLODLevelMutexFSkeletalMeshObjectprotected
DrawVertexElements(FPrimitiveDrawInterface *PDI, const FMatrix &ToWorldSpace, bool bDrawNormals, bool bDrawTangents, bool bDrawBinormals) const overrideFSkeletalMeshObjectStaticinlinevirtual
EnableOverlayRendering(bool bEnabled, const TArray< int32 > *InBonesOfInterest, const TArray< UMorphTarget * > *InMorphTargetOfInterest) overrideFSkeletalMeshObjectStaticinlinevirtual
FeatureLevelFSkeletalMeshObjectprotected
FSkeletalMeshObject(const USkinnedMeshComponent *InMeshComponent, FSkeletalMeshRenderData *InSkelMeshRenderData, ERHIFeatureLevel::Type FeatureLevel)FSkeletalMeshObject
FSkeletalMeshObject(const FSkinnedMeshSceneProxyDesc &InMeshDesc, FSkeletalMeshRenderData *InSkelMeshRenderData, ERHIFeatureLevel::Type FeatureLevel)FSkeletalMeshObject
FSkeletalMeshObjectStatic(const USkinnedMeshComponent *InMeshComponent, FSkeletalMeshRenderData *InSkelMeshRenderData, ERHIFeatureLevel::Type InFeatureLevel)FSkeletalMeshObjectStatic
FSkeletalMeshObjectStatic(const FSkinnedMeshSceneProxyDesc &InMeshDesc, FSkeletalMeshRenderData *InSkelMeshRenderData, ERHIFeatureLevel::Type InFeatureLevel)FSkeletalMeshObjectStatic
GetAssetPathName(int32 LODIndex=-1) constFSkeletalMeshObject
GetCachedGeometry(FRDGBuilder &GraphBuilder, FCachedGeometry &OutCachedGeometry) constFSkeletalMeshObjectinlinevirtual
GetCachedGeometry(FCachedGeometry &OutCachedGeometry) constFSkeletalMeshObjectinline
GetColorVertexBuffer(FSkeletalMeshLODRenderData &LODData, const FSkelMeshComponentLODInfo *CompLODInfo)FSkeletalMeshObjectstatic
GetComponentId() constFSkeletalMeshObjectinline
GetComponentSpaceTransforms() const overrideFSkeletalMeshObjectStaticvirtual
GetCurrentBoneTransforms() constFSkeletalMeshObjectinlinevirtual
GetDebugName() constFSkeletalMeshObjectinline
GetDynamicBoundsStartOffset(int32 LODIndex) constFSkeletalMeshObjectinlinevirtual
GetFeatureLevel() constFSkeletalMeshObjectinline
GetLOD() const overrideFSkeletalMeshObjectStaticvirtual
GetNaniteMaterials() constFSkeletalMeshObjectinlinevirtual
GetPreviousBoneTransforms() constFSkeletalMeshObjectinlinevirtual
GetPrevReferenceToLocalMatrices() constFSkeletalMeshObjectinlinevirtual
GetReferenceToLocalMatrices() const overrideFSkeletalMeshObjectStaticvirtual
GetRenderSections(int32 InLODIndex) constFSkeletalMeshObject
GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize) overrideFSkeletalMeshObjectStaticinlinevirtual
GetScreenSize(int32 LODIndex) constFSkeletalMeshObject
GetSkeletalMeshRenderData() constFSkeletalMeshObjectinline
GetSkinCacheVisualizationDebugColor(const FName &GPUSkinCacheVisualizationMode, uint32 SectionIndex) constFSkeletalMeshObject
GetSkinVertexFactory(const FSceneView *View, int32 LODIndex, int32 ChunkIdx, ESkinVertexFactoryMode VFMode=ESkinVertexFactoryMode::Default) const overrideFSkeletalMeshObjectStaticvirtual
GetSkinWeightVertexBuffer(FSkeletalMeshLODRenderData &LODData, const FSkelMeshComponentLODInfo *CompLODInfo)FSkeletalMeshObjectstatic
GetSkinWeightVertexBuffer(int32 LODIndex) constFSkeletalMeshObjectinlinevirtual
GetStaticSkinVertexFactory(int32 LODIndex, int32 ChunkIdx, ESkinVertexFactoryMode VFMode) const overrideFSkeletalMeshObjectStaticvirtual
GetStatId() constFSkeletalMeshObjectinline
GetVertexFactoryUserData(const int32 LODIndex, int32 ChunkIdx, ESkinVertexFactoryMode VFMode) constFSkeletalMeshObjectinlinevirtual
HaveValidDynamicData() const overrideFSkeletalMeshObjectStaticinlinevirtual
InitLODInfos(const TArrayView< const FSkelMeshComponentLODInfo > InComponentLODInfo, const USkinnedAsset *InSkinnedAsset)FSkeletalMeshObject
InitResources(const FSkinnedMeshSceneProxyDesc &InMeshDesc) overrideFSkeletalMeshObjectStaticvirtual
IsCPUSkinned() const overrideFSkeletalMeshObjectStaticinlinevirtual
IsGPUSkinMesh() constFSkeletalMeshObjectinlinevirtual
IsMaterialHidden(int32 InLODIndex, int32 MaterialIdx) constFSkeletalMeshObject
IsNaniteMesh() constFSkeletalMeshObjectinlinevirtual
LastFrameNumberFSkeletalMeshObjectprotected
LODInfoFSkeletalMeshObject
MaxDistanceFactorFSkeletalMeshObject
MinDesiredLODLevelFSkeletalMeshObject
PreGDMECallback(FRHICommandList &RHICmdList, class FGPUSkinCache *GPUSkinCache, uint32 FrameNumber)FSkeletalMeshObjectinlinevirtual
RefreshClothingTransforms(const FMatrix &InNewLocalToWorld, uint32 FrameNumber)FSkeletalMeshObjectinlinevirtual
ReleaseResources() overrideFSkeletalMeshObjectStaticvirtual
SetHiddenMaterials(int32 InLODIndex, const TArray< bool > &HiddenMaterials)FSkeletalMeshObject
SetTransform(const FMatrix &InNewLocalToWorld, uint32 FrameNumber)FSkeletalMeshObjectinlinevirtual
ShadowCapsuleShapesFSkeletalMeshObject
ShouldUsePerBoneMotionBlur() constFSkeletalMeshObjectinline
SkeletalMeshRenderDataFSkeletalMeshObjectprotected
SkinCacheEntryFSkeletalMeshObjectprotected
SkinCacheEntryForRayTracingFSkeletalMeshObjectprotected
StatIdFSkeletalMeshObjectprotected
SupportsStaticRelevance() constFSkeletalMeshObjectinline
Update(int32 LODIndex, const FSkinnedMeshSceneProxyDynamicData &InSkeletalMeshDynamicData, const FPrimitiveSceneProxy *InSceneProxy, const USkinnedAsset *InSkinnedAsset, const FMorphTargetWeightMap &InActiveMorphTargets, const TArray< float > &MorphTargetWeights, EPreviousBoneTransformUpdateMode PreviousBoneTransformUpdateMode, const FExternalMorphWeightData &InExternalMorphWeightData) overrideFSkeletalMeshObjectStaticinlinevirtual
FSkeletalMeshObject::Update(int32 LODIndex, const USkinnedMeshComponent *InMeshComponent, const FMorphTargetWeightMap &InActiveMorphTargets, const TArray< float > &MorphTargetWeights, EPreviousBoneTransformUpdateMode PreviousBoneTransformUpdateMode, const FExternalMorphWeightData &InExternalMorphWeightData)FSkeletalMeshObject
UpdateMinDesiredLODLevel(const FSceneView *View, const FBoxSphereBounds &Bounds)FSkeletalMeshObject
UpdateSkinWeightBuffer(const TArrayView< const FSkelMeshComponentLODInfo > InLODInfo) overrideFSkeletalMeshObjectStaticinlinevirtual
FSkeletalMeshObject::UpdateSkinWeightBuffer(const USkinnedMeshComponent *InMeshComponent)FSkeletalMeshObject
WorkingMaxDistanceFactorFSkeletalMeshObject
WorkingMinDesiredLODLevelFSkeletalMeshObject
WorldScaleFSkeletalMeshObjectprotected
~FDeferredCleanupInterface()FDeferredCleanupInterfaceinlinevirtual
~FSkeletalMeshObject()FSkeletalMeshObjectvirtual
~FSkeletalMeshObjectStatic()FSkeletalMeshObjectStaticvirtual