UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshUpdateHandle Class Reference

#include <SkeletalMeshUpdater.h>

Public Member Functions

 FSkeletalMeshUpdateHandle ()=default
 
 FSkeletalMeshUpdateHandle (FSkeletalMeshUpdateHandle &&RHS)
 
FSkeletalMeshUpdateHandleoperator= (FSkeletalMeshUpdateHandle &&RHS)
 
 ~FSkeletalMeshUpdateHandle ()
 
bool IsValid () const
 
template<typename SkeletalMeshDynamicDataType >
bool Update (SkeletalMeshDynamicDataType *MeshDynamicData)
 
void Release ()
 
template<typename SkeletalMeshMeshDynamicDataType >
bool Update (SkeletalMeshMeshDynamicDataType *MeshDynamicData)
 

Constructor & Destructor Documentation

◆ FSkeletalMeshUpdateHandle() [1/2]

FSkeletalMeshUpdateHandle::FSkeletalMeshUpdateHandle ( )
default

◆ FSkeletalMeshUpdateHandle() [2/2]

FSkeletalMeshUpdateHandle::FSkeletalMeshUpdateHandle ( FSkeletalMeshUpdateHandle &&  RHS)
inline

◆ ~FSkeletalMeshUpdateHandle()

FSkeletalMeshUpdateHandle::~FSkeletalMeshUpdateHandle ( )
inline

Member Function Documentation

◆ IsValid()

bool FSkeletalMeshUpdateHandle::IsValid ( ) const
inline

◆ operator=()

FSkeletalMeshUpdateHandle & FSkeletalMeshUpdateHandle::operator= ( FSkeletalMeshUpdateHandle &&  RHS)
inline

◆ Release()

void FSkeletalMeshUpdateHandle::Release ( )
inline

◆ Update() [1/2]

bool FSkeletalMeshUpdateHandle::Update ( SkeletalMeshDynamicDataType MeshDynamicData)

◆ Update() [2/2]

bool FSkeletalMeshUpdateHandle::Update ( SkeletalMeshMeshDynamicDataType MeshDynamicData)

The documentation for this class was generated from the following files: