UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshVertexClothBuffer Member List

This is the complete list of members for FSkeletalMeshVertexClothBuffer, including all inherited members.

ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
CleanUp()FSkeletalMeshVertexClothBuffer
ClearMetaData()FSkeletalMeshVertexClothBuffer
CreateRHIBuffer(FRHICommandListBase &RHICmdList)FSkeletalMeshVertexClothBuffer
FVertexBuffer::CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
EInitPhase enum nameFRenderResource
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FSkeletalMeshVertexClothBuffer()FSkeletalMeshVertexClothBuffer
FSkeletalMeshVertexClothBuffer(const FSkeletalMeshVertexClothBuffer &Other)FSkeletalMeshVertexClothBuffer
FVertexBuffer()FVertexBuffer
FVertexBuffer(const FVertexBuffer &)FVertexBuffer
GetClothIndexMapping() constFSkeletalMeshVertexClothBufferinline
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() const overrideFSkeletalMeshVertexClothBuffervirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetListIndex() constFRenderResourceinline
GetNumVertices() constFSkeletalMeshVertexClothBufferinline
GetOwnerName() constFRenderResourceinline
GetResourceName() constFRenderResourceinline
GetRHI() constFVertexBufferinline
GetSRV() constFSkeletalMeshVertexClothBufferinline
GetStride() constFSkeletalMeshVertexClothBufferinline
GetVertexDataSize() constFSkeletalMeshVertexClothBufferinline
HasValidFeatureLevel() constFRenderResourceinlineprotected
Init(const TArray< FMeshToMeshVertData > &InMappingData, const TArray< FClothBufferIndexMapping > &InClothIndexMapping)FSkeletalMeshVertexClothBuffer
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList) overrideFSkeletalMeshVertexClothBuffervirtual
InitRHIForStreaming(FRHIBuffer *IntermediateBuffer, FRHIResourceReplaceBatcher &Batcher)FSkeletalMeshVertexClothBuffer
IsInitialized() constFRenderResourceinline
MappingData(uint32 VertexIndex)FSkeletalMeshVertexClothBufferinline
MappingData(uint32 VertexIndex) constFSkeletalMeshVertexClothBufferinline
operator<<FSkeletalMeshVertexClothBufferfriend
operator=(const FSkeletalMeshVertexClothBuffer &Other)FSkeletalMeshVertexClothBuffer
FVertexBuffer::operator=(const FVertexBuffer &Other)FVertexBuffer
FRenderResource::operator=(const FRenderResource &Other)FRenderResource
FRenderResource::operator=(FRenderResource &&Other)FRenderResource
ReleaseResource()FRenderResourcevirtual
ReleaseRHI() overrideFSkeletalMeshVertexClothBuffervirtual
ReleaseRHIForAllResources()FRenderResourcestatic
ReleaseRHIForStreaming(FRHIResourceReplaceBatcher &Batcher)FSkeletalMeshVertexClothBuffer
ResourceStateFRenderResource
SerializeMetaData(FArchive &Ar)FSkeletalMeshVertexClothBuffer
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetMetadata(const TArray< FClothBufferIndexMapping > &ClothIndexMapping, uint32 Stride, uint32 NumVertices)FSkeletalMeshVertexClothBuffer
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetResourceName(FName InResourceName)FRenderResourceinline
SetRHI(const FBufferRHIRef &BufferRHI)FVertexBuffer
SetScopeName(FName Name)FRenderResourcestatic
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
VertexBufferRHIFVertexBuffer
~FRenderResource()FRenderResourcevirtual
~FSkeletalMeshVertexClothBuffer()FSkeletalMeshVertexClothBuffervirtual
~FVertexBuffer()FVertexBuffervirtual