UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkinWeightLookupVertexBuffer Member List

This is the complete list of members for FSkinWeightLookupVertexBuffer, including all inherited members.

ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
CleanUp()FSkinWeightLookupVertexBuffer
CopyMetaData(const FSkinWeightLookupVertexBuffer &Other)FSkinWeightLookupVertexBuffer
CreateRHIBuffer(FRHICommandListBase &RHICmdList)FSkinWeightLookupVertexBuffer
FVertexBuffer::CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
EInitPhase enum nameFRenderResource
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FSkinWeightLookupVertexBuffer()FSkinWeightLookupVertexBuffer
FSkinWeightLookupVertexBuffer(const FSkinWeightLookupVertexBuffer &Other)FSkinWeightLookupVertexBuffer
FVertexBuffer()FVertexBuffer
FVertexBuffer(const FVertexBuffer &)FVertexBuffer
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() const overrideFSkinWeightLookupVertexBufferinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetListIndex() constFRenderResourceinline
GetLookupData() constFSkinWeightLookupVertexBufferinline
GetLookupData()FSkinWeightLookupVertexBufferinline
GetNeedsCPUAccess() constFSkinWeightLookupVertexBufferinline
GetNumVertices() constFSkinWeightLookupVertexBufferinline
GetOwnerName() constFRenderResourceinline
GetResourceName() constFRenderResourceinline
GetRHI() constFVertexBufferinline
GetSRV() constFSkinWeightLookupVertexBufferinline
GetStride() constFSkinWeightLookupVertexBufferinline
GetVertexDataSize() constFSkinWeightLookupVertexBufferinline
GetWeightOffsetAndInfluenceCount(uint32 VertexIndex, uint32 &OutWeightOffset, uint32 &OutInfluenceCount) constFSkinWeightLookupVertexBuffer
HasValidFeatureLevel() constFRenderResourceinlineprotected
Init(uint32 InNumVertices)FSkinWeightLookupVertexBuffer
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList) overrideFSkinWeightLookupVertexBuffervirtual
InitRHIForStreaming(FRHIBuffer *IntermediateBuffer, FRHIResourceReplaceBatcher &Batcher)FSkinWeightLookupVertexBuffer
IsInitialized() constFRenderResourceinline
IsLookupDataValid() constFSkinWeightLookupVertexBuffer
operator<<FSkinWeightLookupVertexBufferfriend
operator=(const FSkinWeightLookupVertexBuffer &Other)FSkinWeightLookupVertexBuffer
FVertexBuffer::operator=(const FVertexBuffer &Other)FVertexBuffer
FRenderResource::operator=(const FRenderResource &Other)FRenderResource
FRenderResource::operator=(FRenderResource &&Other)FRenderResource
ReleaseResource()FRenderResourcevirtual
ReleaseRHI() overrideFSkinWeightLookupVertexBuffervirtual
ReleaseRHIForAllResources()FRenderResourcestatic
ReleaseRHIForStreaming(FRHIResourceReplaceBatcher &Batcher)FSkinWeightLookupVertexBuffer
ResourceStateFRenderResource
SerializeMetaData(FArchive &Ar)FSkinWeightLookupVertexBuffer
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetMetaData(uint32 InNumVertices)FSkinWeightLookupVertexBuffer
SetNeedsCPUAccess(bool bInNeedsCPUAccess)FSkinWeightLookupVertexBufferinline
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetResourceName(FName InResourceName)FRenderResourceinline
SetRHI(const FBufferRHIRef &BufferRHI)FVertexBuffer
SetScopeName(FName Name)FRenderResourcestatic
SetWeightOffsetAndInfluenceCount(uint32 VertexIndex, uint32 WeightOffset, uint32 InfluenceCount)FSkinWeightLookupVertexBuffer
SRVValueFSkinWeightLookupVertexBufferprotected
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
VertexBufferRHIFVertexBuffer
~FRenderResource()FRenderResourcevirtual
~FSkinWeightLookupVertexBuffer()FSkinWeightLookupVertexBuffer
~FVertexBuffer()FVertexBuffervirtual