UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkinWeightVertexData< VertexDataType > Member List

This is the complete list of members for FSkinWeightVertexData< VertexDataType >, including all inherited members.

Assign(const TArray< VertexDataType > &Other)TStaticMeshVertexData< VertexDataType >inline
Empty(uint32 NumVertices) overrideTStaticMeshVertexData< VertexDataType >inlinevirtual
FSkinWeightVertexData(bool InNeedsCPUAccess=false)FSkinWeightVertexData< VertexDataType >inline
GetAllowCPUAccess() const overrideTStaticMeshVertexData< VertexDataType >inlinevirtual
GetDataPointer() overrideTStaticMeshVertexData< VertexDataType >inlinevirtual
GetResourceArray() overrideTStaticMeshVertexData< VertexDataType >inlinevirtual
GetResourceArray() constTStaticMeshVertexData< VertexDataType >inline
GetResourceSize() const overrideTStaticMeshVertexData< VertexDataType >inlinevirtual
GetStride() const overrideTStaticMeshVertexData< VertexDataType >inlinevirtual
IsValidIndex(uint32 Index) overrideTStaticMeshVertexData< VertexDataType >inlinevirtual
Num() const overrideTStaticMeshVertexData< VertexDataType >inlinevirtual
OverrideFreezeSizeAndAlignment(int64 &Size, int32 &Alignment) const overrideTStaticMeshVertexData< VertexDataType >inlinevirtual
ResizeBuffer(uint32 NumVertices, EResizeBufferFlags BufferFlags=EResizeBufferFlags::None) overrideTStaticMeshVertexData< VertexDataType >inlinevirtual
Serialize(FArchive &Ar, bool bForcePerElementSerialization=false) overrideTStaticMeshVertexData< VertexDataType >inlinevirtual
TStaticMeshVertexData(bool InNeedsCPUAccess=false)TStaticMeshVertexData< VertexDataType >inline
~FStaticMeshVertexDataInterface()FStaticMeshVertexDataInterfaceinlinevirtual