UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkinWeightVertexData< VertexDataType > Class Template Reference

#include <SkinWeightVertexBuffer.h>

+ Inheritance diagram for FSkinWeightVertexData< VertexDataType >:

Public Member Functions

 FSkinWeightVertexData (bool InNeedsCPUAccess=false)
 
- Public Member Functions inherited from TStaticMeshVertexData< VertexDataType >
 TStaticMeshVertexData (bool InNeedsCPUAccess=false)
 
void ResizeBuffer (uint32 NumVertices, EResizeBufferFlags BufferFlags=EResizeBufferFlags::None) override
 
void Empty (uint32 NumVertices) override
 
bool IsValidIndex (uint32 Index) override
 
uint32 GetStride () const override
 
uint8GetDataPointer () override
 
FResourceArrayInterfaceGetResourceArray () override
 
const FResourceArrayInterfaceGetResourceArray () const
 
void Serialize (FArchive &Ar, bool bForcePerElementSerialization=false) override
 
void Assign (const TArray< VertexDataType > &Other)
 
SIZE_T GetResourceSize () const override
 
virtual int32 Num () const override
 
bool GetAllowCPUAccess () const override
 
void OverrideFreezeSizeAndAlignment (int64 &Size, int32 &Alignment) const override
 
- Public Member Functions inherited from FStaticMeshVertexDataInterface
virtual ~FStaticMeshVertexDataInterface ()
 

Detailed Description

template<typename VertexDataType>
class FSkinWeightVertexData< VertexDataType >

The implementation of the skin weight vertex data storage type.

Constructor & Destructor Documentation

◆ FSkinWeightVertexData()


The documentation for this class was generated from the following file: