#include <SlateUTextureResource.h>
A resource for rendering a UTexture object in Slate
◆ FSlateBaseUTextureResource()
| FSlateBaseUTextureResource::FSlateBaseUTextureResource |
( |
UTexture * |
InTexture | ) |
|
◆ ~FSlateBaseUTextureResource()
| FSlateBaseUTextureResource::~FSlateBaseUTextureResource |
( |
| ) |
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virtual |
◆ AccessRHIResource()
Gets the RHI resource used for rendering and updates the last render time for texture streaming
◆ GetHeight()
| uint32 FSlateBaseUTextureResource::GetHeight |
( |
| ) |
const |
|
virtual |
Gets the height of the resource.
- Returns
- Resource height(in pixels).
Implements FSlateShaderResource.
◆ GetTextureObject()
| UTexture * FSlateBaseUTextureResource::GetTextureObject |
( |
| ) |
const |
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inline |
◆ GetType()
◆ GetUsedSlatePostBuffers()
| ESlatePostRT FSlateBaseUTextureResource::GetUsedSlatePostBuffers |
( |
| ) |
const |
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overridevirtual |
Does this resource use slate post buffers? If no resources use a post buffer we won't populate it.
Reimplemented from FSlateShaderResource.
◆ GetWidth()
| uint32 FSlateBaseUTextureResource::GetWidth |
( |
| ) |
const |
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virtual |
◆ RequiresVirtualTextureFeedback()
| bool FSlateBaseUTextureResource::RequiresVirtualTextureFeedback |
( |
| ) |
const |
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overridevirtual |
◆ CachedIsVirtualTexture
| bool FSlateBaseUTextureResource::CachedIsVirtualTexture |
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protected |
Cached result of whether we use virtual textures
◆ CachedSlatePostBuffers
| ESlatePostRT FSlateBaseUTextureResource::CachedSlatePostBuffers |
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protected |
Cached slate SlatePostRT assets / buffers in use
◆ TextureObject
| UTexture* FSlateBaseUTextureResource::TextureObject |
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protected |
Texture UObject. Note: lifetime is managed externally
The documentation for this class was generated from the following files: