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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SlateInvalidationRootList.h>
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| int32 | AddInvalidationRoot (FSlateInvalidationRoot *InvalidationRoot) |
| void | RemoveInvalidationRoot (int32 Id) |
| const FSlateInvalidationRoot * | GetInvalidationRoot (int32 UniqueId) const |
| FSlateInvalidationRoot * | GetInvalidationRoot (int32 UniqueId) |
| const TMap< int32, FSlateInvalidationRoot * > & | GetInvalidationRoots () const |
List of the invalidation root. Used to create unique id to retrieve them safely.
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