#include <SlateMaterialResource.h>
A resource for rendering a UMaterial in Slate
◆ FSlateMaterialResource()
◆ ~FSlateMaterialResource()
| FSlateMaterialResource::~FSlateMaterialResource |
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◆ GetHeight()
Gets the height of the resource.
- Returns
- Resource height(in pixels).
Implements FSlateShaderResource.
◆ GetMaterialObject()
- Returns
- the material object
◆ GetRenderProxy()
- Returns
- The material render proxy
◆ GetResourceProxy()
Slate proxy used for batching the material
◆ GetTextureMaskResource()
◆ GetType()
◆ GetUsedSlatePostBuffers()
| ESlatePostRT FSlateMaterialResource::GetUsedSlatePostBuffers |
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const |
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overridevirtual |
Does this resource use slate post buffers? If no resources use a post buffer we won't populate it.
Reimplemented from FSlateShaderResource.
◆ GetWidth()
◆ IsResourceValid()
| bool FSlateMaterialResource::IsResourceValid |
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const |
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overridevirtual |
◆ RequiresVirtualTextureFeedback()
| bool FSlateMaterialResource::RequiresVirtualTextureFeedback |
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const |
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overridevirtual |
◆ ResetMaterial()
| void FSlateMaterialResource::ResetMaterial |
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◆ UpdateMaterial()
The documentation for this class was generated from the following files: