UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSlateMaterialShaderVS Member List

This is the complete list of members for FSlateMaterialShaderVS, including all inherited members.

CompiledShaderInitializerType typedefFShader
DumpDebugInfo(const FShaderMapPointerTable &InPtrTable)FShader
Finalize(const FShaderMapResourceCode *Code)FShader
FindAutomaticallyBoundUniformBufferStruct(int32 BaseIndex) constFShader
FMaterialShader()FMaterialShader
FMaterialShader(const FMaterialShaderType::CompiledShaderInitializerType &Initializer)FMaterialShader
FPermutationDomain typedefFShader
FPermutationParameters typedefFMaterialShader
FShader()FShader
FShader(const CompiledShaderInitializerType &Initializer)FShader
FShaderStatisticMap typedefFShader
FSlateMaterialShaderVS()FSlateMaterialShaderVSinline
FSlateMaterialShaderVS(const FMaterialShaderType::CompiledShaderInitializerType &Initializer)FSlateMaterialShaderVS
GetCodeSize() constFShaderinline
GetFrequency() constFShaderinline
GetHash() constFShader
GetNumInstructions() constFShaderinline
GetNumTextureSamplers() constFShaderinline
GetOutputHash() constFShader
GetOverrideJobPriority()FShaderinlinestatic
GetParameterCollectionBuffer(const FGuid &Id, const FSceneInterface *SceneInterface) constFMaterialShader
GetRayTracingPayloadType(const int32 PermutationId)FShaderinlinestatic
GetResourceIndex() constFShaderinline
GetRootParametersMetadata()FShaderinlinestatic
GetShaderBindingLayout(const FShaderPermutationParameters &)FShaderinlinestatic
GetShaderBindings(const FSceneInterface *Scene, ERHIFeatureLevel::Type FeatureLevel, const FMaterialRenderProxy &MaterialRenderProxy, const FMaterial &Material, FMeshDrawSingleShaderBindings &ShaderBindings) constFMaterialShader
GetShaderPlatform() constFShaderinline
GetSortKey() constFShaderinline
GetTarget() constFShaderinline
GetType(const FShaderMapPointerTable &InPointerTable) constFShaderinline
GetType(const FPointerTableBase *InPointerTable) constFShaderinline
GetTypeUnfrozen() constFShaderinline
GetUniformBufferParameter() constFShaderinline
GetUniformBufferParameter(const FShaderParametersMetadata *SearchStruct) constFShaderinline
GetUniformBufferParameter(const FHashedName SearchName) constFShaderinline
GetVertexFactoryHash() constFShader
GetVertexFactoryType(const FShaderMapPointerTable &InPointerTable) constFShaderinline
GetVertexFactoryType(const FPointerTableBase *InPointerTable) constFShaderinline
IsFrozen() constFShaderinline
FShader::LAYOUT_FIELD(FShaderParameterBindings, Bindings)FShader
FShader::LAYOUT_FIELD(FShaderParameterMapInfo, ParameterMapInfo)FShader
FShader::LAYOUT_FIELD(TMemoryImageArray< FHashedName >, UniformBufferParameterStructs)FShaderprotected
FShader::LAYOUT_FIELD(TMemoryImageArray< FShaderUniformBufferParameter >, UniformBufferParameters)FShaderprotected
LAYOUT_FIELD_EDITORONLY(FDebugUniformExpressionSet, DebugUniformExpressionSet)FMaterialShaderprotected
LAYOUT_FIELD_EDITORONLY(FRHIUniformBufferLayoutInitializer, DebugUniformExpressionUBLayout)FMaterialShaderprotected
LAYOUT_FIELD_EDITORONLY(FMemoryImageString, DebugDescription)FMaterialShaderprotected
FShader::LAYOUT_FIELD_EDITORONLY(FSHAHash, OutputHash)FShaderprotected
FShader::LAYOUT_FIELD_EDITORONLY(FSHAHash, VFSourceHash)FShaderprotected
FShader::LAYOUT_FIELD_EDITORONLY(FSHAHash, SourceHash)FShaderprotected
ModifyCompilationEnvironment(const FMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)FSlateMaterialShaderVSstatic
FMaterialShader::ModifyCompilationEnvironment(const FShaderPermutationParameters &, FShaderCompilerEnvironment &)FShaderinlinestatic
SetMaterialShaderParameters(FMeshDrawSingleShaderBindings &ShaderBindings, const FSceneInterface *Scene, const TUniformBufferRef< FViewUniformShaderParameters > &ViewUniformBuffer, const FMaterialRenderProxy *MaterialRenderProxy, const FMaterial *Material)FSlateMaterialShaderVS
SetNumInstructions(uint32 Value)FShaderinline
SetParameters(FRHIBatchedShaderParameters &BatchedParameters, const FMaterialRenderProxy *MaterialRenderProxy, const FMaterial &Material, const FSceneView &View)FMaterialShader
SetParameters(FRHIBatchedShaderParameters &BatchedParameters, const FMaterialRenderProxy *MaterialRenderProxy, const FMaterial &Material, const FSceneInterface *Scene)FMaterialShader
SetParameters(TRHICommandList &RHICmdList, TRHIShader *ShaderRHI, const FMaterialRenderProxy *MaterialRenderProxy, const FMaterial &Material, const FSceneView &View)FMaterialShaderinline
SetViewParameters(FRHIBatchedShaderParameters &BatchedParameters, const FSceneView &View, const TUniformBufferRef< FViewUniformShaderParameters > &ViewUniformBuffer)FMaterialShader
SetViewParameters(TRHICommandList &RHICmdList, const ShaderRHIParamRef ShaderRHI, const FSceneView &View, const TUniformBufferRef< FViewUniformShaderParameters > &ViewUniformBuffer)FMaterialShaderinline
ShaderMetaType typedefFMaterialShader
ShaderStatKeyType typedefFShader
ShouldCompilePermutation(const FMaterialShaderPermutationParameters &Parameters)FSlateMaterialShaderVSstatic
FMaterialShader::ShouldCompilePermutation(const FShaderPermutationParameters &)FShaderinlinestatic
ShouldPrecachePermutation(const FShaderPermutationParameters &Parameters)FShaderinlinestatic
UniformBufferLayoutNameFMaterialShaderstatic
ValidateCompiledResult(EShaderPlatform InPlatform, const FShaderParameterMap &InParameterMap, TArray< FString > &OutError)FShaderinlinestatic
~FShader()FShader