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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SlateResourceHandle.h>
Public Member Functions | |
| SLATECORE_API | FSlateResourceHandle () |
| SLATECORE_API bool | IsValid () const |
| SLATECORE_API const FSlateShaderResourceProxy * | GetResourceProxy () const |
Friends | |
| class | FSlateShaderResourceManager |
| class | FSlateNullShaderResourceManager |
A SlateResourceHandle is used as fast path for looking up a rendering resource for a given brush when adding Slate draw elements This can be cached and stored safely in code. It will become invalid when a resource is destroyed
| FSlateResourceHandle::FSlateResourceHandle | ( | ) |
| const FSlateShaderResourceProxy * FSlateResourceHandle::GetResourceProxy | ( | ) | const |
| bool FSlateResourceHandle::IsValid | ( | ) | const |
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