UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSlateResourceHandle Class Reference

#include <SlateResourceHandle.h>

Public Member Functions

SLATECORE_API FSlateResourceHandle ()
 
SLATECORE_API bool IsValid () const
 
SLATECORE_API const FSlateShaderResourceProxyGetResourceProxy () const
 

Friends

class FSlateShaderResourceManager
 
class FSlateNullShaderResourceManager
 

Detailed Description

A SlateResourceHandle is used as fast path for looking up a rendering resource for a given brush when adding Slate draw elements This can be cached and stored safely in code. It will become invalid when a resource is destroyed

Constructor & Destructor Documentation

◆ FSlateResourceHandle()

FSlateResourceHandle::FSlateResourceHandle ( )

Member Function Documentation

◆ GetResourceProxy()

const FSlateShaderResourceProxy * FSlateResourceHandle::GetResourceProxy ( ) const
Returns
the resource proxy used to render.

◆ IsValid()

bool FSlateResourceHandle::IsValid ( ) const
Returns
true if the handle still points to a valid rendering resource

Friends And Related Symbol Documentation

◆ FSlateNullShaderResourceManager

◆ FSlateShaderResourceManager


The documentation for this class was generated from the following files: