UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSpawnActorTimer Class Reference

#include <SpawnActorTimer.h>

Public Member Functions

 FSpawnActorTimer ()
 
void ReportSpawnActor (FName ClassName, FName ActorName, double SpawnTime, ESpawnActorTimingType SpawnActorType)
 
void IncrementFrameCount ()
 

Static Public Member Functions

static FSpawnActorTimerGet ()
 
static void SpawnActorTimerCmdFunc (const TArray< FString > &Args)
 

Detailed Description

Class for saving times about spawn actor events

Constructor & Destructor Documentation

◆ FSpawnActorTimer()

FSpawnActorTimer::FSpawnActorTimer ( )
inline

Member Function Documentation

◆ Get()

static FSpawnActorTimer & FSpawnActorTimer::Get ( )
static

Static accessor for timer singleton

◆ IncrementFrameCount()

void FSpawnActorTimer::IncrementFrameCount ( )

Increment the current frame count while timing spawns

◆ ReportSpawnActor()

void FSpawnActorTimer::ReportSpawnActor ( FName  ClassName,
FName  ActorName,
double  SpawnTime,
ESpawnActorTimingType  SpawnActorType 
)

Tell the timer about a spawn event

◆ SpawnActorTimerCmdFunc()

static void FSpawnActorTimer::SpawnActorTimerCmdFunc ( const TArray< FString > &  Args)
static

Handler for 'spawnactortimer' console command


The documentation for this class was generated from the following file: