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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SpawnActorTimer.h>
Public Member Functions | |
| FSpawnActorTimer () | |
| void | ReportSpawnActor (FName ClassName, FName ActorName, double SpawnTime, ESpawnActorTimingType SpawnActorType) |
| void | IncrementFrameCount () |
Static Public Member Functions | |
| static FSpawnActorTimer & | Get () |
| static void | SpawnActorTimerCmdFunc (const TArray< FString > &Args) |
Class for saving times about spawn actor events
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inline |
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static |
Static accessor for timer singleton
| void FSpawnActorTimer::IncrementFrameCount | ( | ) |
Increment the current frame count while timing spawns
| void FSpawnActorTimer::ReportSpawnActor | ( | FName | ClassName, |
| FName | ActorName, | ||
| double | SpawnTime, | ||
| ESpawnActorTimingType | SpawnActorType | ||
| ) |
Tell the timer about a spawn event
Handler for 'spawnactortimer' console command