#include <SphericalHarmonicCalculator.h>
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| static SIGNALPROCESSING_API void | ComputeSoundfieldChannelGains (const int32 Order, const float Azimuth, const float Elevation, float *OutGains) |
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| static SIGNALPROCESSING_API void | ComputeSoundfieldChannelGains (const int32 Order, const float Azimuth, const float Elevation, TArrayView< float > OutGains) |
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| static SIGNALPROCESSING_API void | GenerateFirstOrderRotationMatrixGivenRadians (const float RotXRadians, const float RotYRadians, const float RotZRadians, FMatrix &OutMatrix) |
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| static SIGNALPROCESSING_API void | GenerateFirstOrderRotationMatrixGivenDegrees (const float RotXDegrees, const float RotYDegrees, const float RotZDegrees, FMatrix &OutMatrix) |
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| template<typename T > |
| static void | AdjustUESphericalCoordinatesForAmbisonics (UE::Math::TVector2< T > &InOutVector) |
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| static int32 | OrderToNumChannels (const int32 InOrder) |
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| static SIGNALPROCESSING_API void | NormalizeGains (TArrayView< float > Gains) |
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◆ AdjustUESphericalCoordinatesForAmbisonics()
◆ ComputeSoundfieldChannelGains() [1/2]
| void FSphericalHarmonicCalculator::ComputeSoundfieldChannelGains |
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const int32 |
Order, |
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const float |
Azimuth, |
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const float |
Elevation, |
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float * |
OutGains |
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◆ ComputeSoundfieldChannelGains() [2/2]
◆ GenerateFirstOrderRotationMatrixGivenDegrees()
| void FSphericalHarmonicCalculator::GenerateFirstOrderRotationMatrixGivenDegrees |
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const float |
RotXDegrees, |
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const float |
RotYDegrees, |
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const float |
RotZDegrees, |
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FMatrix & |
OutMatrix |
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) |
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◆ GenerateFirstOrderRotationMatrixGivenRadians()
| void FSphericalHarmonicCalculator::GenerateFirstOrderRotationMatrixGivenRadians |
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const float |
RotXRadians, |
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const float |
RotYRadians, |
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const float |
RotZRadians, |
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FMatrix & |
OutMatrix |
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) |
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◆ NormalizeGains()
◆ OrderToNumChannels()
| static int32 FSphericalHarmonicCalculator::OrderToNumChannels |
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const int32 |
InOrder | ) |
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inlinestatic |
◆ UE_DEPRECATED()
The documentation for this class was generated from the following files: