#include <WorldPartitionStreamingSource.h>
◆ FReal
◆ FSphericalSector() [1/3]
Creates and initializes a new spherical sector.
◆ FSphericalSector() [2/3]
| FSphericalSector::FSphericalSector |
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const FVector & |
InCenter, |
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FReal |
InRadius |
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) |
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inline |
Creates and initializes a spherical sector using given parameters.
◆ FSphericalSector() [3/3]
Creates and initializes a spherical sector using given parameters.
◆ BuildDebugMesh()
Helper method that builds a list of debug display segments
◆ CalcBounds()
| FBox FSphericalSector::CalcBounds |
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const |
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inline |
◆ GetAngle()
| FReal FSphericalSector::GetAngle |
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const |
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inline |
◆ GetAxis()
| FVector FSphericalSector::GetAxis |
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const |
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inline |
◆ GetCenter()
| const FVector & FSphericalSector::GetCenter |
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| ) |
const |
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inline |
◆ GetRadius()
| FReal FSphericalSector::GetRadius |
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| ) |
const |
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inline |
◆ GetScaledAxis()
| FVector FSphericalSector::GetScaledAxis |
( |
| ) |
const |
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inline |
◆ IntersectsBox()
| bool FSphericalSector::IntersectsBox |
( |
const FBox2D & |
InBox | ) |
const |
Returns whether spherical sector intersects 2D box
◆ IsNearlyZero()
| bool FSphericalSector::IsNearlyZero |
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const |
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inline |
◆ IsSphere()
| bool FSphericalSector::IsSphere |
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const |
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inline |
◆ IsValid()
| bool FSphericalSector::IsValid |
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const |
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inline |
◆ SetAngle()
| void FSphericalSector::SetAngle |
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FReal |
InAngle | ) |
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inline |
◆ SetAsSphere()
| void FSphericalSector::SetAsSphere |
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| ) |
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inline |
◆ SetAxis()
| void FSphericalSector::SetAxis |
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const FVector & |
InAxis | ) |
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inline |
◆ SetCenter()
| void FSphericalSector::SetCenter |
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const FVector & |
InCenter | ) |
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inline |
◆ SetRadius()
| void FSphericalSector::SetRadius |
( |
FReal |
InRadius | ) |
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inline |
◆ TransformBy()
Get result of Transforming spherical sector with transform.
The documentation for this class was generated from the following files: