UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshPhysicsProxy Member List

This is the complete list of members for FStaticMeshPhysicsProxy, including all inherited members.

AddForceCallback(FParticlesType &InParticles, const float InDt, const int32 InIndex)FStaticMeshPhysicsProxy
TPhysicsProxy< FStaticMeshPhysicsProxy, FStubSkeletalMeshData, FProxyTimestampBase >::AddForceCallback(FParticlesType &InParticles, const float InDt, const int32 InIndex)TPhysicsProxy< FStaticMeshPhysicsProxy, FStubSkeletalMeshData, FProxyTimestampBase >inline
BindParticleCallbackMapping(Chaos::TArrayCollectionArray< PhysicsProxyWrapper > &PhysicsProxyReverseMap, Chaos::TArrayCollectionArray< int32 > &ParticleIDReverseMap)FStaticMeshPhysicsProxy
BufferCommand(Chaos::FPhysicsSolver *InSolver, const FFieldSystemCommand &InCommand)FStaticMeshPhysicsProxyinline
BufferKinematicUpdate(const FPhysicsProxyKinematicUpdate &InParamUpdate)FStaticMeshPhysicsProxy
BufferPhysicsResults()FStaticMeshPhysicsProxy
ClearAccumulatedData()FStaticMeshPhysicsProxyinline
ConcreteType()FStaticMeshPhysicsProxyinlinestatic
CreateRigidBodyCallback(FParticlesType &InOutParticles)FStaticMeshPhysicsProxy
TPhysicsProxy< FStaticMeshPhysicsProxy, FStubSkeletalMeshData, FProxyTimestampBase >::CreateRigidBodyCallback(FParticlesType &InOutParticles)TPhysicsProxy< FStaticMeshPhysicsProxy, FStubSkeletalMeshData, FProxyTimestampBase >inline
DisableCollisionsCallback(TSet< TTuple< int32, int32 > > &InPairs)FStaticMeshPhysicsProxy
EndFrameCallback(const float InDt)FStaticMeshPhysicsProxy
FCallbackInitFunc typedefFStaticMeshPhysicsProxy
FIntArray typedefTPhysicsProxy< FStaticMeshPhysicsProxy, FStubSkeletalMeshData, FProxyTimestampBase >
FlipBuffer()FStaticMeshPhysicsProxy
FParticlesType typedefTPhysicsProxy< FStaticMeshPhysicsProxy, FStubSkeletalMeshData, FProxyTimestampBase >
FParticleType typedefTPhysicsProxy< FStaticMeshPhysicsProxy, FStubSkeletalMeshData, FProxyTimestampBase >
FStaticMeshPhysicsProxy()=deleteFStaticMeshPhysicsProxy
FStaticMeshPhysicsProxy(UObject *InOwner, FCallbackInitFunc InInitFunc, FSyncDynamicFunc InSyncFunc)FStaticMeshPhysicsProxy
FSyncDynamicFunc typedefFStaticMeshPhysicsProxy
GetDirtyIdx() constIPhysicsProxyBaseinline
GetHandleUnsafe() constIPhysicsProxyBaseinlinevirtual
GetIgnoreDataOnStep_Internal() constIPhysicsProxyBaseinline
GetInitializedStep() constIPhysicsProxyBaseinline
GetMarkedDeleted() constIPhysicsProxyBaseinline
GetOwner() constIPhysicsProxyBaseinline
GetParentProxy() constIPhysicsProxyBaseinline
GetRenderInterpDebugDraw()IPhysicsProxyBaseinlinestatic
GetRenderInterpErrorCorrectionDuration()IPhysicsProxyBaseinlinestatic
GetRenderInterpErrorDirectionalDecayMultiplier()IPhysicsProxyBaseinlinestatic
GetRenderInterpErrorVelocitySmoothingDuration()IPhysicsProxyBaseinlinestatic
GetRenderInterpMaximumErrorCorrectionBeforeSnapping()IPhysicsProxyBaseinlinestatic
GetSolver() constIPhysicsProxyBaseinline
GetSolverBase() constIPhysicsProxyBaseinline
GetSolverSyncTimestamp_External() constIPhysicsProxyBaseprotected
GetSyncTimestamp() constIPhysicsProxyBaseinline
GetSyncTimestampAs()IPhysicsProxyBaseinlineprotected
GetSyncTimestampTyped()TPhysicsProxy< FStaticMeshPhysicsProxy, FStubSkeletalMeshData, FProxyTimestampBase >inline
GetTransform() constTPhysicsProxy< FStaticMeshPhysicsProxy, FStubSkeletalMeshData, FProxyTimestampBase >inline
GetType() constIPhysicsProxyBaseinline
GetUserData() constTPhysicsProxy< FStaticMeshPhysicsProxy, FStubSkeletalMeshData, FProxyTimestampBase >inline
IgnoreDataOnStep_InternalIPhysicsProxyBaseprotected
Initialize()FStaticMeshPhysicsProxy
InitializedOnStepIPhysicsProxyBaseprotected
IPhysicsProxyBase(EPhysicsProxyType InType, UObject *InOwner, TSharedPtr< FProxyTimestampBase, ESPMode::ThreadSafe > InProxyTimeStamp)IPhysicsProxyBaseinline
IsDirty()FStaticMeshPhysicsProxyinline
IsInitialized() constIPhysicsProxyBaseinline
IsSimulating() constFStaticMeshPhysicsProxy
MarkDeleted()IPhysicsProxyBaseinline
NewData()FStaticMeshPhysicsProxyinline
OnRemoveFromScene()FStaticMeshPhysicsProxy
OwnerIPhysicsProxyBaseprotected
ParameterUpdateCallback(FParticlesType &InParticles, const float InTime)FStaticMeshPhysicsProxy
PullFromPhysicsState(const int32 SolverSyncTimestamp)FStaticMeshPhysicsProxy
PushToPhysicsState(const Chaos::FParticleData *)FStaticMeshPhysicsProxyinline
Reset()FStaticMeshPhysicsProxy
ResetDirtyIdx()IPhysicsProxyBaseinline
SetDirtyIdx(const int32 Idx)IPhysicsProxyBaseinline
SetInitialized(const int32 InitializeStep)IPhysicsProxyBaseinline
SetParentProxy(IPhysicsProxyBase *InProxy)IPhysicsProxyBaseinline
SetSolver(SOLVER_TYPE *InSolver)IPhysicsProxyBaseinline
SolverIPhysicsProxyBaseprotected
StartFrameCallback(const float InDt, const float InTime)FStaticMeshPhysicsProxy
SyncBeforeDestroy()FStaticMeshPhysicsProxyinline
TPhysicsProxy()TPhysicsProxy< FStaticMeshPhysicsProxy, FStubSkeletalMeshData, FProxyTimestampBase >inline
TPhysicsProxy(UObject *InOwner)TPhysicsProxy< FStaticMeshPhysicsProxy, FStubSkeletalMeshData, FProxyTimestampBase >inlineexplicit
TypeIPhysicsProxyBaseprotected
UpdateKinematicBodiesCallback(const FParticlesType &Particles, const float Dt, const float Time, FKinematicProxy &Proxy)FStaticMeshPhysicsProxy
TPhysicsProxy< FStaticMeshPhysicsProxy, FStubSkeletalMeshData, FProxyTimestampBase >::UpdateKinematicBodiesCallback(const FParticlesType &InParticles, const float InDt, const float InTime, FKinematicProxy &InKinematicProxy)TPhysicsProxy< FStaticMeshPhysicsProxy, FStubSkeletalMeshData, FProxyTimestampBase >inline
~IPhysicsProxyBase()IPhysicsProxyBaseprotectedvirtual
~TPhysicsProxy()TPhysicsProxy< FStaticMeshPhysicsProxy, FStubSkeletalMeshData, FProxyTimestampBase >inlinevirtual