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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StaticMeshResources.h>
Inheritance diagram for FStaticMeshSectionAreaWeightedTriangleSamplerBuffer:Represents GPU resource needed for area weighted uniform sampling of a mesh surface.
| FStaticMeshSectionAreaWeightedTriangleSamplerBuffer::FStaticMeshSectionAreaWeightedTriangleSamplerBuffer | ( | ) |
| FStaticMeshSectionAreaWeightedTriangleSamplerBuffer::~FStaticMeshSectionAreaWeightedTriangleSamplerBuffer | ( | ) |
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inline |
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inline |
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inlineoverridevirtual |
Reimplemented from FRenderResource.
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inline |
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overridevirtual |
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
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overridevirtual |
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.