UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshSectionAreaWeightedTriangleSamplerBuffer Class Reference

#include <StaticMeshResources.h>

+ Inheritance diagram for FStaticMeshSectionAreaWeightedTriangleSamplerBuffer:

Public Member Functions

ENGINE_API FStaticMeshSectionAreaWeightedTriangleSamplerBuffer ()
 
ENGINE_API ~FStaticMeshSectionAreaWeightedTriangleSamplerBuffer ()
 
void Init (FStaticMeshSectionAreaWeightedTriangleSamplerArray *SamplerToUpload)
 
virtual ENGINE_API void InitRHI (FRHICommandListBase &RHICmdList) override
 
virtual ENGINE_API void ReleaseRHI () override
 
virtual FString GetFriendlyName () const override
 
const FBufferRHIRefGetBufferRHI () const
 
const FShaderResourceViewRHIRefGetBufferSRV () const
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Detailed Description

Represents GPU resource needed for area weighted uniform sampling of a mesh surface.

Constructor & Destructor Documentation

◆ FStaticMeshSectionAreaWeightedTriangleSamplerBuffer()

FStaticMeshSectionAreaWeightedTriangleSamplerBuffer::FStaticMeshSectionAreaWeightedTriangleSamplerBuffer ( )

◆ ~FStaticMeshSectionAreaWeightedTriangleSamplerBuffer()

FStaticMeshSectionAreaWeightedTriangleSamplerBuffer::~FStaticMeshSectionAreaWeightedTriangleSamplerBuffer ( )

Member Function Documentation

◆ GetBufferRHI()

const FBufferRHIRef & FStaticMeshSectionAreaWeightedTriangleSamplerBuffer::GetBufferRHI ( ) const
inline

◆ GetBufferSRV()

const FShaderResourceViewRHIRef & FStaticMeshSectionAreaWeightedTriangleSamplerBuffer::GetBufferSRV ( ) const
inline

◆ GetFriendlyName()

virtual FString FStaticMeshSectionAreaWeightedTriangleSamplerBuffer::GetFriendlyName ( ) const
inlineoverridevirtual
Returns
The resource's friendly name. Typically a UObject name.

Reimplemented from FRenderResource.

◆ Init()

void FStaticMeshSectionAreaWeightedTriangleSamplerBuffer::Init ( FStaticMeshSectionAreaWeightedTriangleSamplerArray SamplerToUpload)
inline

◆ InitRHI()

void FStaticMeshSectionAreaWeightedTriangleSamplerBuffer::InitRHI ( FRHICommandListBase RHICmdList)
overridevirtual

Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ ReleaseRHI()

void FStaticMeshSectionAreaWeightedTriangleSamplerBuffer::ReleaseRHI ( )
overridevirtual

Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.


The documentation for this class was generated from the following files: