UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStereoLayerAdditionalFlagsManager Class Referencefinal

#include <StereoLayerAdditionalFlagsManager.h>

Public Member Functions

uint32 GetFlagValue (const FName Flag) const
 

Static Public Member Functions

static TSharedPtr< FStereoLayerAdditionalFlagsManagerGet ()
 
static void CollectFlags (TSet< FName > &OutFlags)
 
static void Destroy ()
 

Friends

template<typename , ESPMode >
class SharedPointerInternals::TIntrusiveReferenceController
 

Member Function Documentation

◆ CollectFlags()

void FStereoLayerAdditionalFlagsManager::CollectFlags ( TSet< FName > &  OutFlags)
static

Collect all flags to use in StereoLayerComponents.

◆ Destroy()

void FStereoLayerAdditionalFlagsManager::Destroy ( )
static

Destroys manager when a game or PIE session is ending.

◆ Get()

TSharedPtr< FStereoLayerAdditionalFlagsManager > FStereoLayerAdditionalFlagsManager::Get ( )
static

Returns instance of this class. If it doesn't exist yet, it creates one and collects all the flags.

◆ GetFlagValue()

uint32 FStereoLayerAdditionalFlagsManager::GetFlagValue ( const FName  Flag) const

Returns the value of the flag if it has been found, 0 otherwise.

Friends And Related Symbol Documentation

◆ SharedPointerInternals::TIntrusiveReferenceController


The documentation for this class was generated from the following files: