#include <StereoLayerAdditionalFlagsManager.h>
◆ CollectFlags()
| void FStereoLayerAdditionalFlagsManager::CollectFlags |
( |
TSet< FName > & |
OutFlags | ) |
|
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static |
Collect all flags to use in StereoLayerComponents.
◆ Destroy()
| void FStereoLayerAdditionalFlagsManager::Destroy |
( |
| ) |
|
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static |
Destroys manager when a game or PIE session is ending.
◆ Get()
Returns instance of this class. If it doesn't exist yet, it creates one and collects all the flags.
◆ GetFlagValue()
| uint32 FStereoLayerAdditionalFlagsManager::GetFlagValue |
( |
const FName |
Flag | ) |
const |
Returns the value of the flag if it has been found, 0 otherwise.
◆ SharedPointerInternals::TIntrusiveReferenceController
The documentation for this class was generated from the following files: