#include <LevelStreaming.h>
◆ FStreamLevelAction()
◆ ActivateLevel()
◆ FindAndCacheLevelStreamingObject()
Helper function to potentially find a level streaming object by name and cache the result
- Parameters
-
| LevelName | Name of level to search streaming object for in case Level is NULL |
- Returns
- level streaming object or NULL if none was found
Helper function to potentially find a level streaming object by name
- Parameters
-
| LevelName | Name of level to search streaming object for in case Level is NULL |
- Returns
- level streaming object or NULL if none was found
◆ MakeSafeLevelName()
| FString FStreamLevelAction::MakeSafeLevelName |
( |
const FName & |
InLevelName, |
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|
UWorld * |
InWorld |
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) |
| |
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static |
Given a level name, returns level name that will work with Play on Editor or Play on Console
- Parameters
-
| InLevelName | Raw level name (no UEDPIE or UED<console> prefix) |
Given a level name, returns a level name that will work with Play on Editor or Play on Console
- Parameters
-
| InLevelName | Raw level name (no UEDPIE or UED<console> prefix) |
| InWorld | World in which to check for other instances of the name |
◆ UpdateLevel()
Handles "UpdateOp" for single ULevelStreaming object.
- Parameters
-
- Returns
- true if operation has completed, false if still in progress
◆ UpdateOperation()
◆ bLoading
| bool FStreamLevelAction::bLoading |
◆ bMakeVisibleAfterLoad
| bool FStreamLevelAction::bMakeVisibleAfterLoad |
◆ bShouldBlock
| bool FStreamLevelAction::bShouldBlock |
◆ LatentInfo
◆ Level
◆ LevelName
| FName FStreamLevelAction::LevelName |
The documentation for this class was generated from the following files: