#include <SubUVAnimation.h>
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| static ENGINE_API FString | GetDDCKeyString (const FGuid &StateId, int32 SizeX, int32 SizeY, int32 Mode, float AlphaThreshold, int32 OpacitySourceMode) |
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| static ENGINE_API void | GetFeedback (UTexture2D *SubUVTexture, int32 SubImages_Horizontal, int32 SubImages_Vertical, ESubUVBoundingVertexCount BoundingMode, float AlphaThreshold, EOpacitySourceMode OpacitySourceMode, TArray< FText > &OutErrors, TArray< FText > &OutWarnings, TArray< FText > &OutInfo) |
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◆ Build()
◆ GetDDCKeyString()
| FString FSubUVDerivedData::GetDDCKeyString |
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const FGuid & |
StateId, |
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int32 |
SizeX, |
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int32 |
SizeY, |
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int32 |
Mode, |
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float |
AlphaThreshold, |
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int32 |
OpacitySourceMode |
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static |
◆ GetFeedback()
◆ Serialize()
◆ BoundingGeometry
The documentation for this class was generated from the following files: