UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSubUVDerivedData Class Reference

#include <SubUVAnimation.h>

Public Member Functions

ENGINE_API void Serialize (FStructuredArchive::FSlot Slot)
 
ENGINE_API void Build (UTexture2D *SubUVTexture, int32 SubImages_Horizontal, int32 SubImages_Vertical, ESubUVBoundingVertexCount BoundingMode, float AlphaThreshold, EOpacitySourceMode OpacitySourceMode)
 

Static Public Member Functions

static ENGINE_API FString GetDDCKeyString (const FGuid &StateId, int32 SizeX, int32 SizeY, int32 Mode, float AlphaThreshold, int32 OpacitySourceMode)
 
static ENGINE_API void GetFeedback (UTexture2D *SubUVTexture, int32 SubImages_Horizontal, int32 SubImages_Vertical, ESubUVBoundingVertexCount BoundingMode, float AlphaThreshold, EOpacitySourceMode OpacitySourceMode, TArray< FText > &OutErrors, TArray< FText > &OutWarnings, TArray< FText > &OutInfo)
 

Public Attributes

TArray< FVector2fBoundingGeometry
 

Member Function Documentation

◆ Build()

void FSubUVDerivedData::Build ( UTexture2D SubUVTexture,
int32  SubImages_Horizontal,
int32  SubImages_Vertical,
ESubUVBoundingVertexCount  BoundingMode,
float  AlphaThreshold,
EOpacitySourceMode  OpacitySourceMode 
)

◆ GetDDCKeyString()

FString FSubUVDerivedData::GetDDCKeyString ( const FGuid StateId,
int32  SizeX,
int32  SizeY,
int32  Mode,
float  AlphaThreshold,
int32  OpacitySourceMode 
)
static

◆ GetFeedback()

void FSubUVDerivedData::GetFeedback ( UTexture2D SubUVTexture,
int32  SubImages_Horizontal,
int32  SubImages_Vertical,
ESubUVBoundingVertexCount  BoundingMode,
float  AlphaThreshold,
EOpacitySourceMode  OpacitySourceMode,
TArray< FText > &  OutErrors,
TArray< FText > &  OutWarnings,
TArray< FText > &  OutInfo 
)
static

◆ Serialize()

void FSubUVDerivedData::Serialize ( FStructuredArchive::FSlot  Slot)

Member Data Documentation

◆ BoundingGeometry

TArray<FVector2f> FSubUVDerivedData::BoundingGeometry

The documentation for this class was generated from the following files: