#include <AudioMixerSubmixEffectDynamicsProcessor.h>
◆ FSubmixEffectDynamicsProcessor()
| FSubmixEffectDynamicsProcessor::FSubmixEffectDynamicsProcessor |
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◆ ~FSubmixEffectDynamicsProcessor()
| FSubmixEffectDynamicsProcessor::~FSubmixEffectDynamicsProcessor |
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◆ GetDeviceId()
◆ GetMixerDevice()
◆ Init()
Called on an audio effect at initialization on main thread before audio processing begins.
Reimplemented from FSoundEffectSubmix.
◆ OnDeviceCreated()
◆ OnDeviceDestroyed()
◆ OnPresetChanged()
| void FSubmixEffectDynamicsProcessor::OnPresetChanged |
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Called when the sound effect's preset changed.
Reimplemented from FSoundEffectBase.
◆ OnProcessAudio()
◆ ResetKey()
| void FSubmixEffectDynamicsProcessor::ResetKey |
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◆ UpdateKeyFromSettings()
◆ UpdateKeySourcePatch()
| bool FSubmixEffectDynamicsProcessor::UpdateKeySourcePatch |
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◆ USubmixEffectDynamicsProcessorPreset
◆ AudioExternal
◆ bBypass
| bool FSubmixEffectDynamicsProcessor::bBypass = false |
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◆ DeviceId
The documentation for this class was generated from the following files: