#include <AudioMixerSubmixEffectEQ.h>
◆ FSubmixEffectSubmixEQ()
| FSubmixEffectSubmixEQ::FSubmixEffectSubmixEQ |
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◆ Init()
Called on an audio effect at initialization on main thread before audio processing begins.
Reimplemented from FSoundEffectSubmix.
◆ OnPresetChanged()
| void FSubmixEffectSubmixEQ::OnPresetChanged |
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Called when the sound effect's preset changed.
Reimplemented from FSoundEffectBase.
◆ OnProcessAudio()
◆ SetParameters()
◆ SupportsDefaultEQ()
| virtual bool FSubmixEffectSubmixEQ::SupportsDefaultEQ |
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◆ UpdateParameters()
| void FSubmixEffectSubmixEQ::UpdateParameters |
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const int32 |
NumOutputChannels | ) |
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◆ bEQSettingsSet
| bool FSubmixEffectSubmixEQ::bEQSettingsSet |
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◆ FiltersPerChannel
| TArray<FEQ> FSubmixEffectSubmixEQ::FiltersPerChannel |
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◆ GameThreadEQSettings
◆ NumOutputChannels
| float FSubmixEffectSubmixEQ::NumOutputChannels |
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◆ PendingSettings
◆ RenderThreadEQSettings
◆ SampleRate
| float FSubmixEffectSubmixEQ::SampleRate |
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◆ ScratchInBuffer
| float FSubmixEffectSubmixEQ::ScratchInBuffer[2] |
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◆ ScratchOutBuffer
| float FSubmixEffectSubmixEQ::ScratchOutBuffer[2] |
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The documentation for this class was generated from the following files: