UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSubsurfaceProfileTexture Member List

This is the complete list of members for FSubsurfaceProfileTexture, including all inherited members.

AddOrUpdateProfile(const FSubsurfaceProfileStruct Settings, const USubsurfaceProfile *Profile)FSubsurfaceProfileTextureinline
AddProfile(const FSubsurfaceProfileStruct Settings, const USubsurfaceProfile *InProfile)FSubsurfaceProfileTexture
ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
Dump()FSubsurfaceProfileTexture
EInitPhase enum nameFRenderResource
FindAllocationId(const USubsurfaceProfile *InProfile) constFSubsurfaceProfileTexture
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FSubsurfaceProfileTexture()FSubsurfaceProfileTexture
GetEntryString(uint32 Index, FString &Out) constFSubsurfaceProfileTexture
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() constFRenderResourceinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetListIndex() constFRenderResourceinline
GetOwnerName() constFRenderResourceinline
GetResourceName() constFRenderResourceinline
GetSSProfilesPreIntegratedTexture(class FRDGBuilder &GraphBuilder, EShaderPlatform ShaderPlatform)FSubsurfaceProfileTexture
GetTexture(FRHICommandListImmediate &RHICmdList)FSubsurfaceProfileTexture
GetTexture()FSubsurfaceProfileTexture
HasValidFeatureLevel() constFRenderResourceinlineprotected
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList)FRenderResourceinlinevirtual
IsInitialized() constFRenderResourceinline
operator=(const FRenderResource &Other)FRenderResource
operator=(FRenderResource &&Other)FRenderResource
ReleaseResource()FRenderResourcevirtual
ReleaseRHI() overrideFSubsurfaceProfileTexturevirtual
ReleaseRHIForAllResources()FRenderResourcestatic
RemoveProfile(const USubsurfaceProfile *InProfile)FSubsurfaceProfileTexture
ResourceStateFRenderResource
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetResourceName(FName InResourceName)FRenderResourceinline
SetScopeName(FName Name)FRenderResourcestatic
UpdateProfile(const FSubsurfaceProfileStruct Settings, const USubsurfaceProfile *Profile)FSubsurfaceProfileTextureinline
UpdateProfile(int32 AllocationId, const FSubsurfaceProfileStruct Settings)FSubsurfaceProfileTexture
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
~FRenderResource()FRenderResourcevirtual
~FSubsurfaceProfileTexture()FSubsurfaceProfileTexture