UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSubsurfaceProfileTexture Class Reference

#include <SubsurfaceProfile.h>

+ Inheritance diagram for FSubsurfaceProfileTexture:

Public Member Functions

 FSubsurfaceProfileTexture ()
 
 ~FSubsurfaceProfileTexture ()
 
int32 AddOrUpdateProfile (const FSubsurfaceProfileStruct Settings, const USubsurfaceProfile *Profile)
 
int32 AddProfile (const FSubsurfaceProfileStruct Settings, const USubsurfaceProfile *InProfile)
 
void RemoveProfile (const USubsurfaceProfile *InProfile)
 
void UpdateProfile (const FSubsurfaceProfileStruct Settings, const USubsurfaceProfile *Profile)
 
void UpdateProfile (int32 AllocationId, const FSubsurfaceProfileStruct Settings)
 
struct IPooledRenderTargetGetTexture (FRHICommandListImmediate &RHICmdList)
 
struct IPooledRenderTargetGetTexture ()
 
struct IPooledRenderTargetGetSSProfilesPreIntegratedTexture (class FRDGBuilder &GraphBuilder, EShaderPlatform ShaderPlatform)
 
virtual void ReleaseRHI () override
 
void Dump ()
 
ENGINE_API bool GetEntryString (uint32 Index, FString &Out) const
 
int32 FindAllocationId (const USubsurfaceProfile *InProfile) const
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual void InitRHI (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Constructor & Destructor Documentation

◆ FSubsurfaceProfileTexture()

FSubsurfaceProfileTexture::FSubsurfaceProfileTexture ( )

◆ ~FSubsurfaceProfileTexture()

FSubsurfaceProfileTexture::~FSubsurfaceProfileTexture ( )

Member Function Documentation

◆ AddOrUpdateProfile()

int32 FSubsurfaceProfileTexture::AddOrUpdateProfile ( const FSubsurfaceProfileStruct  Settings,
const USubsurfaceProfile Profile 
)
inline

◆ AddProfile()

int32 FSubsurfaceProfileTexture::AddProfile ( const FSubsurfaceProfileStruct  Settings,
const USubsurfaceProfile InProfile 
)

◆ Dump()

void FSubsurfaceProfileTexture::Dump ( )

◆ FindAllocationId()

int32 FSubsurfaceProfileTexture::FindAllocationId ( const USubsurfaceProfile InProfile) const

◆ GetEntryString()

bool FSubsurfaceProfileTexture::GetEntryString ( uint32  Index,
FString &  Out 
) const

◆ GetSSProfilesPreIntegratedTexture()

IPooledRenderTarget * FSubsurfaceProfileTexture::GetSSProfilesPreIntegratedTexture ( class FRDGBuilder GraphBuilder,
EShaderPlatform  ShaderPlatform 
)

◆ GetTexture() [1/2]

IPooledRenderTarget * FSubsurfaceProfileTexture::GetTexture ( )

◆ GetTexture() [2/2]

IPooledRenderTarget * FSubsurfaceProfileTexture::GetTexture ( FRHICommandListImmediate RHICmdList)

◆ ReleaseRHI()

void FSubsurfaceProfileTexture::ReleaseRHI ( )
overridevirtual

Release textures when device is lost/destroyed.

Reimplemented from FRenderResource.

◆ RemoveProfile()

void FSubsurfaceProfileTexture::RemoveProfile ( const USubsurfaceProfile InProfile)

◆ UpdateProfile() [1/2]

void FSubsurfaceProfileTexture::UpdateProfile ( const FSubsurfaceProfileStruct  Settings,
const USubsurfaceProfile Profile 
)
inline

◆ UpdateProfile() [2/2]

void FSubsurfaceProfileTexture::UpdateProfile ( int32  AllocationId,
const FSubsurfaceProfileStruct  Settings 
)

The documentation for this class was generated from the following files: