#include <SubsurfaceProfile.h>
◆ FSubsurfaceProfileTexture()
| FSubsurfaceProfileTexture::FSubsurfaceProfileTexture |
( |
| ) |
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◆ ~FSubsurfaceProfileTexture()
| FSubsurfaceProfileTexture::~FSubsurfaceProfileTexture |
( |
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◆ AddOrUpdateProfile()
◆ AddProfile()
◆ Dump()
| void FSubsurfaceProfileTexture::Dump |
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◆ FindAllocationId()
◆ GetEntryString()
| bool FSubsurfaceProfileTexture::GetEntryString |
( |
uint32 |
Index, |
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FString & |
Out |
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) |
| const |
◆ GetSSProfilesPreIntegratedTexture()
◆ GetTexture() [1/2]
◆ GetTexture() [2/2]
◆ ReleaseRHI()
| void FSubsurfaceProfileTexture::ReleaseRHI |
( |
| ) |
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overridevirtual |
Release textures when device is lost/destroyed.
Reimplemented from FRenderResource.
◆ RemoveProfile()
◆ UpdateProfile() [1/2]
◆ UpdateProfile() [2/2]
The documentation for this class was generated from the following files: