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| | DEFINE_LOG_CATEGORY_STATIC (LogSubsurfaceProfile, Log, All) |
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| void | ConvertSubsurfaceParametersFromSeparableToBurley (const FSubsurfaceProfileStruct &Settings, FLinearColor &SurfaceAlbedo, FLinearColor &MeanFreePathColor, float &MeanFreePathDistance) |
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| void | UpgradeSeparableToBurley (FSubsurfaceProfileStruct &Settings) |
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| void | UpgradeDiffuseMeanFreePathToMeanFreePath (FSubsurfaceProfileStruct &Settings) |
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| void | UpgradeSubsurfaceProfileParameters (FSubsurfaceProfileStruct &Settings) |
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| | IMPLEMENT_GLOBAL_SHADER (FSSProfilePreIntegratedPS, "/Engine/Private/SSProfilePreIntegratedMobile.usf", "SSProfilePreIntegratedPS", SF_Pixel) |
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| float | EncodeWorldUnitScale (float WorldUnitScale) |
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| float | DecodeWorldUnitScale (float EncodedWorldUnitScale) |
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| FLinearColor | EncodeDiffuseMeanFreePath (FLinearColor DiffuseMeanFreePath) |
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| FLinearColor | DecodeDiffuseMeanFreePath (FLinearColor EncodedDiffuseMeanFreePath) |
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| float | EncodeScatteringDistribution (float ScatteringDistribution) |
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| float | DecodeScatteringDistribution (float ScatteringDistribution) |
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| float | EncodeExtinctionScale (float ExtinctionScale) |
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| float | DecodeExtinctionScale (float ExtinctionScale) |
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| void | SetupSurfaceAlbedoAndDiffuseMeanFreePath (FLinearColor &SurfaceAlbedo, FLinearColor &Dmfp) |
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| float | Sqrt2 (float X) |
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| float | Pow4 (float X) |
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| TCHAR | MiniFontCharFromIndex (uint32 Index) |
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| FName | GetSubsurfaceProfileParameterName () |
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| FName | CreateSubsurfaceProfileParameterName (const USubsurfaceProfile *InProfile) |
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| float | GetSubsurfaceProfileId (const USubsurfaceProfile *In) |
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| FRHITexture * | GetSubsurfaceProfileTexture () |
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| FRHITexture * | GetSubsurfaceProfileTextureWithFallback () |
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| FRHITexture * | GetSSProfilesPreIntegratedTextureWithFallback () |
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| void | UpdateSubsurfaceProfileTexture (FRDGBuilder &GraphBuilder, EShaderPlatform ShaderPlatform) |
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| ENGINE_API FName | SubsurfaceProfile::GetSubsurfaceProfileParameterName () |
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| ENGINE_API FName | SubsurfaceProfile::CreateSubsurfaceProfileParameterName (const USubsurfaceProfile *InProfile) |
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| ENGINE_API float | SubsurfaceProfile::GetSubsurfaceProfileId (const USubsurfaceProfile *In) |
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| ENGINE_API FRHITexture * | SubsurfaceProfile::GetSubsurfaceProfileTexture () |
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| ENGINE_API FRHITexture * | SubsurfaceProfile::GetSubsurfaceProfileTextureWithFallback () |
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| ENGINE_API FRHITexture * | SubsurfaceProfile::GetSSProfilesPreIntegratedTextureWithFallback () |
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| ENGINE_API void | SubsurfaceProfile::UpdateSubsurfaceProfileTexture (class FRDGBuilder &GraphBuilder, EShaderPlatform ShaderPlatform) |
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