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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Static Public Member Functions | |
| static void | OnModulesChanged (FName ModuleThatChanged, EModuleChangeReason ReasonForChange) |
| static void | InitializeModuleWatcher () |
| static void | DeinitializeModuleWatcher () |
FSubsystemModuleWatcher class to hide the implementation of keeping the DynamicSystemModuleMap up to date
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Init / Deinit the Module watcher, this tracks module startup and shutdown to ensure only the appropriate dynamic subsystems are instantiated
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FSubsystemModuleWatcher Implementations