UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSubsystemModuleWatcher Class Reference

Static Public Member Functions

static void OnModulesChanged (FName ModuleThatChanged, EModuleChangeReason ReasonForChange)
 
static void InitializeModuleWatcher ()
 
static void DeinitializeModuleWatcher ()
 

Detailed Description

FSubsystemModuleWatcher class to hide the implementation of keeping the DynamicSystemModuleMap up to date

Member Function Documentation

◆ DeinitializeModuleWatcher()

void FSubsystemModuleWatcher::DeinitializeModuleWatcher ( )
static

◆ InitializeModuleWatcher()

void FSubsystemModuleWatcher::InitializeModuleWatcher ( )
static

Init / Deinit the Module watcher, this tracks module startup and shutdown to ensure only the appropriate dynamic subsystems are instantiated

◆ OnModulesChanged()

void FSubsystemModuleWatcher::OnModulesChanged ( FName  ModuleThatChanged,
EModuleChangeReason  ReasonForChange 
)
static

FSubsystemModuleWatcher Implementations


The documentation for this class was generated from the following file: