![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <BackgroundableTicker.h>
Inheritance diagram for FTSBackgroundableTicker:Public Member Functions | |
| CORE_API | FTSBackgroundableTicker () |
| CORE_API | ~FTSBackgroundableTicker () |
Public Member Functions inherited from FTSTicker | |
| CORE_API FDelegateHandle | AddTicker (const FTickerDelegate &InDelegate, float InDelay=0.0f) |
| CORE_API FDelegateHandle | AddTicker (const TCHAR *InName, float InDelay, TUniqueFunction< bool(float)> &&InFunction) |
| CORE_API void | Tick (float DeltaTime) |
| CORE_API void | Reset () |
Static Public Member Functions | |
| static CORE_API FTSBackgroundableTicker & | GetCoreTicker () |
Static Public Member Functions inherited from FTSTicker | |
| static CORE_API FTSTicker & | GetCoreTicker () |
| static CORE_API void | RemoveTicker (FDelegateHandle Handle) |
Additional Inherited Members | |
Public Types inherited from FTSTicker | |
| using | FDelegateHandle = TWeakPtr< FElement > |
This works the same as the core FTSTicker, but on supported mobile platforms it continues ticking while the app is running in the background.
| FTSBackgroundableTicker::FTSBackgroundableTicker | ( | ) |
| FTSBackgroundableTicker::~FTSBackgroundableTicker | ( | ) |
|
static |