UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTelemetryUtils Class Reference

#include <TelemetryUtils.h>

+ Inheritance diagram for FTelemetryUtils:

Public Member Functions

 FTelemetryUtils ()
 
virtual ~FTelemetryUtils ()
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Static Public Member Functions

static FTelemetryUtilsGet ()
 
static bool IsAvailable ()
 
static FTelemetryRouterGetRouter ()
 

Constructor & Destructor Documentation

◆ FTelemetryUtils()

FTelemetryUtils::FTelemetryUtils ( )

◆ ~FTelemetryUtils()

FTelemetryUtils::~FTelemetryUtils ( )
virtual

Member Function Documentation

◆ Get()

static FTelemetryUtils & FTelemetryUtils::Get ( )
inlinestatic

◆ GetRouter()

static FTelemetryRouter & FTelemetryUtils::GetRouter ( )
inlinestatic

Returns an object used for routing structured telemetry data between producers and consumers.

◆ IsAvailable()

static bool FTelemetryUtils::IsAvailable ( )
inlinestatic

The documentation for this class was generated from the following files: