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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ITextFormatArgumentModifier.h>
Public Member Functions | |
| FTextFormatString () | |
| FTextFormatString (FString InStr) | |
| FTextFormatString (const TCHAR *InStr) | |
| FTextFormatString (const FTextFormatString &Other) | |
| FTextFormatString (FTextFormatString &&Other) | |
| FTextFormatString & | operator= (const FTextFormatString &Other) |
| FTextFormatString & | operator= (FTextFormatString &&Other) |
Static Public Member Functions | |
| static FTextFormatString | MakeReference (const TCHAR *InStr) |
| static FTextFormatString | MakeReference (const TCHAR *InStr, const int32 InLen) |
Public Attributes | |
| const TCHAR * | StringPtr |
| int32 | StringLen |
Friends | |
| uint32 | GetTypeHash (const FTextFormatString &InStr) |
Type used as a string literal by the text formatter. It is a case sensitive string that can hold onto a string either by pointer (in which case the data being pointed to must outlive this object), or by taking a copy (stored as an FString internally).
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inline |
Construct an empty string
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inline |
Construct from the given string (steals the value)
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inline |
Construct from the given string (takes a copy, expected to be null terminated)
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inline |
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inline |
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inlinestatic |
Construct from the given string (takes a reference, expected to be null terminated)
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inlinestatic |
Construct from the given pointer and size (takes a sub-string reference, doesn't have to be null terminated)
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inline |
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inline |
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friend |
| int32 FTextFormatString::StringLen |
The length of the string
| const TCHAR* FTextFormatString::StringPtr |
The start of the string