UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTexture2DStreamOut_AsyncCreate Member List

This is the complete list of members for FTexture2DStreamOut_AsyncCreate, including all inherited members.

Abort()FRenderAssetUpdateinlinevirtual
AddRef() const final overrideFRenderAssetUpdateinlinevirtual
AsyncCreate(const FContext &Context)FTexture2DStreamOut_AsyncCreateprotected
bDeferExecutionFRenderAssetUpdateprotected
bIsCancelledFRenderAssetUpdateprotected
bSuccessFRenderAssetUpdateprotected
CanAbandon() constFRenderAssetUpdateinlinevirtual
Cancel(const FContext &Context)FTexture2DStreamOut_AsyncCreateprotected
CancelationCallbackTRenderAssetUpdate< FTexture2DUpdateContext >protected
CancelationThreadTRenderAssetUpdate< FTexture2DUpdateContext >protected
ClearCallbacks()TRenderAssetUpdate< FTexture2DUpdateContext >inlineprotected
CSFRenderAssetUpdateprotected
CurrentFirstLODIdxFRenderAssetUpdateprotected
DoAsyncReallocate(const FContext &Context)FTexture2DUpdateprotected
DoConvertToNonVirtual(const FContext &Context)FTexture2DUpdateprotected
DoConvertToVirtualWithNewMips(const FContext &Context)FTexture2DUpdateprotected
DoFinishUpdate(const FContext &Context)FTexture2DUpdateprotected
DoLock()FRenderAssetUpdate
DoUnlock(ETaskState PreviousTaskState)FRenderAssetUpdate
ETaskState enum nameFRenderAssetUpdate
EThreadType enum nameFRenderAssetUpdate
FAsyncMipUpdateTask typedefFRenderAssetUpdateprotected
FCallback typedefTRenderAssetUpdate< FTexture2DUpdateContext >
FContext typedefTRenderAssetUpdate< FTexture2DUpdateContext >
Finalize(const FContext &Context)FTexture2DStreamOut_AsyncCreateprotected
FRenderAssetUpdate(const UStreamableRenderAsset *InAsset)FRenderAssetUpdate
FTexture2DStreamOut_AsyncCreate(UTexture2D *InTexture)FTexture2DStreamOut_AsyncCreate
FTexture2DUpdate(UTexture2D *InTexture)FTexture2DUpdate
GetRefCount() const final overrideFRenderAssetUpdateinlinevirtual
GetRelevantThread() const final overrideTRenderAssetUpdate< FTexture2DUpdateContext >inlinevirtual
IntermediateTextureRHIFTexture2DUpdateprotected
IsCancelled() constFRenderAssetUpdateinline
IsCompleted() constFRenderAssetUpdateinline
IsLocked() constFRenderAssetUpdateinline
IsSuccessfullyFinished() constFRenderAssetUpdateinline
MarkAsCancelled()FRenderAssetUpdateinlineprotected
MarkAsSuccessfullyFinished()FRenderAssetUpdateinlineprotected
OnAbandoned()FRenderAssetUpdateinlinevirtual
PendingFirstLODIdxFRenderAssetUpdateprotected
PushTask(const FContext &Context, EThreadType InTaskThread, const FCallback &InTaskCallback, EThreadType InCancelationThread, const FCallback &InCancelationCallback)TRenderAssetUpdate< FTexture2DUpdateContext >
Release() const final overrideFRenderAssetUpdatevirtual
ResourceStateFRenderAssetUpdateprotected
ScheduleAsyncTask()FRenderAssetUpdateprotected
ScheduledAsyncTasksFRenderAssetUpdateprotected
ScheduledGTTasksFRenderAssetUpdateprotected
ScheduledRenderTasksFRenderAssetUpdateprotected
ScheduleGTTask()FRenderAssetUpdateprotected
ScheduleRenderTask()FRenderAssetUpdateprotected
StreamableAssetFRenderAssetUpdateprotected
TaskCallbackTRenderAssetUpdate< FTexture2DUpdateContext >protected
TaskStateFRenderAssetUpdateprotected
TaskSynchronizationFRenderAssetUpdateprotected
TaskThreadTRenderAssetUpdate< FTexture2DUpdateContext >protected
Tick(EThreadType InCurrentThread)FRenderAssetUpdate
TickInternal(EThreadType InCurrentThread, bool bCheckForSuspension) final overrideTRenderAssetUpdate< FTexture2DUpdateContext >protectedvirtual
TRenderAssetUpdate(const UStreamableRenderAsset *InAsset)TRenderAssetUpdate< FTexture2DUpdateContext >
TS_Done enum valueFRenderAssetUpdate
TS_Init enum valueFRenderAssetUpdate
TS_InProgress enum valueFRenderAssetUpdate
TS_Locked enum valueFRenderAssetUpdate
TS_Suspended enum valueFRenderAssetUpdate
TT_Async enum valueFRenderAssetUpdate
TT_GameRunningAsync enum valueFRenderAssetUpdate
TT_GameThread enum valueFRenderAssetUpdate
TT_None enum valueFRenderAssetUpdate
TT_Render enum valueFRenderAssetUpdate
~FRenderAssetUpdate()FRenderAssetUpdateprotectedvirtual
~FTexture2DUpdate()FTexture2DUpdateprotectedvirtual
~IRefCountedObject()IRefCountedObjectinlinevirtual